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Weekend Discussion | What will Google Stadia need to do to win you over?

What will Google Stadia need to do to win you over?
What will Google Stadia need to do to win you over?
Aside from the obvious input latency, Stadia has a long list of other issues ranging from its pay-per-title business model and quality of service. What can Google do to make Stadia a success?

Instead of the running start it sorely needed, Google Stadia tripped on its own two feet the second it came out the door. A quick online search shows critics everywhere blasting the streaming service as unready with performance issues, broken promises and shipment delays. While it's common for early adopters to get the short end of the stick, the logistical and PR face plant thus far is an embarrassment for a company that has the resources and infrastructure to do so much better.

Though first impressions are gloomy, the service will inevitably improve over time. Both the Playstation 3 and XBox One, for example, had poor reveals leading up to their respective launches before finally landing on their own two feet later in their life cycles. Is there something Google can do to put Stadia back on track?

From our point-of-view, content is king; Google should work on quickly expanding the titles available from not just AAA developers but also indie developers. Indie titles in particular tend to be more streaming friendly for short coffee shop breaks or bus rides. Give users hundreds or thousands of games to choose from with the same suspend-and-resume feature as the Nintendo Switch and users will eventually be drawn in by the convenience and versatility of the service.

What do you think Stadia should focus on in the long-term to attract more subscribers? Are there any specific features that Google should implement to make you consider your own subscription? Feel free to leave your comments below.

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Allen Ngo, 2019-11-29 (Update: 2019-11-28)