Ubisoft does not have a strong reputation for being particularly employee-friendly. A recent example emerged shortly after the French publisher enforced a five-day in-office schedule as part of an internal restructuring. When an employee publicly criticized the return-to-office policy, they were reportedly suspended soon afterward.
David Michaud-Cromp, a level designer at Ubisoft Montreal, responded to the new in-office rules on LinkedIn, suggesting that the company was being disingenuous about its motives. Referring to Ubisoft’s reasoning, which he summarized as the company claiming to “believe in collaboration,” the Canadian developer wrote: “C’mon, we’re not completely stupid… we very well know why you want to go back to five days in the office.”
Michaud-Cromp’s wording may have been blunt, but it was neither insulting nor defamatory – though it was clearly still an issue for Ubisoft. A few days later, he returned to LinkedIn to share that the company had suspended him without pay for three days. According to internal sources cited by Insider Gaming, the official reason was an alleged breach of the so-called “duty of loyalty,” a labor law obligation requiring employees to remain loyal to their employer.
In the LinkedIn comments, most users sided with the suspended employee. Many accused Ubisoft of silencing criticism rather than engaging in dialogue with staff. Michaud-Cromp’s view on the real reason behind the return-to-office policy also received widespread support. Some commenters raised legal concerns, arguing that Ubisoft would need to demonstrate actual reputational harm to justify a suspension. So far, the company has not issued a public statement. Michaud-Cromp, for his part, said in a follow-up post that he would not comment further on the matter.















