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PowerVR G6430 vs Qualcomm Adreno 643 vs PowerVR G6400

PowerVR G6430

► remove from comparison Imagination PowerVR G6430

The PowerVR G6430 from Imagination Technologies is a fast mobile graphics solution that is used in ARM SoCs like the Apple A7 (iPhone 5S). The chip is available since Q3/2013 and is one of the fastest solutions of its class at the time of the introduction.  

Architecture and Performance

The GPU is based on the series 6 (Rogue) and integrates four clusters with two TMUs each and a scalar Unified Shader architecture. The chip does offer more than twice of the performance compared to the SGX543MP3 from the Apple A6, while maintaining the same clocks. The exact clock is not yet confirmed unequivocally, but it should be north of 400 MHz (results in more than 100 GFLOPS). A comparison with other mobile graphics solutions shows that the G6430 is just slightly behind the tablet version of the Adreno 330 and it is therefore the fastest GPU of its class at the time of the introduction. Even very demanding mobile games can be played without problems (as of 2013). Among others, the GPU supports OpenGL 3.x/4.x, OpenGL ES 3.0 as well as DirectX 10.

Energy Consumption

The manufacturer designed the PowerVR G6430 as a comparatively "wide" chip to achieve a high performance and a high energy efficiency at the same time. As a result, SoCs with the G6430 can also be used in smaller smartphones like the iPhone 5S. However, it does occupy a comparatively large area on the chip in return.

Qualcomm Adreno 643

► remove from comparison Qualcomm Adreno 643

The Qualcomm Adreno 643 is an integrated graphics unit (iGPU) that is used in the Qualcomm QCM6490 and QCS6490. The SoC is not only intended for use in Android-based smartphones and tablets, but also for IoT products with Linux, Ubuntu or Windows 11 IoT Enterprise. In the QCM6490 and QCS6490 the 643 clocks at 812 MHz.

PowerVR G6400

► remove from comparison Imagination PowerVR G6400

The PowerVR G6400 from Imagination Technologies is a fast mobile graphics solution that is used in tablet and smartphone SoCs like the Intel Merrifield series (e.g., Atom Z3460). Chips including this GPU are available from G2 2014 on and the performance is situated in the low high-end.

Architecture and Performance

The GPU is based on the series 6 (Rogue) and integrates four clusters with two TMUs each and a scalar Unified Shader architecture. The chip does offer more than twice of the performance compared to the SGX543MP3 from the Apple A6, while maintaining the same clocks. Even very demanding mobile games can be played without problems (as of 2013). Among others, the GPU supports OpenGL 3.x/4.x, OpenGL ES 3.0 as well as DirectX 10.

Energy Consumption

The manufacturer designed the PowerVR G6400 as a comparatively "wide" chip to achieve a high performance and a high energy efficiency at the same time. As a result, SoCs with the G6400 can also be used in smartphones. However, it does occupy a comparatively large area on the chip in return.

PowerVR G6430Qualcomm Adreno 643PowerVR G6400
PowerVR Series 6 (Rogue) Series
PowerVR G6430
PowerVR G6400 @ 0.4 - 0.53 GHz
PowerVR G6200 64 @ 0.45 GHz
Adreno 660
Adreno 650 @ 0.25 - 0.67 GHz
Adreno 690
Adreno 685
Adreno 680
Adreno 644
Adreno 643 @ 0.81 GHz
Adreno 642
Adreno 642L
Adreno 640
Adreno 630
Adreno 620
Adreno 619
Adreno 619L
Adreno 618
Adreno 616
Adreno 613 @ 0.96 GHz
Adreno 612
Adreno 610
PowerVR G6430
PowerVR G6400 @ 0.4 - 0.53 GHz
PowerVR G6200 64 @ 0.45 GHz
CodenameRogueRogue
ArchitecturePowerVR RoguePowerVR Rogue
Shared Memorynoyesno
APIDirectX 10, OpenGL 3.x, 4.x, OpenGL ES 3.0DirectX 12, OpenGL ES 3.2, OpenCL 2.0, Vulkan 1.xDirectX 10, OpenGL 3.x, 4.x, OpenGL ES 3.1
technology28 nm6 nm
FeaturesOpenGL 3.x, 4.x, OpenGL ES 3.0OpenGL ES 3.2, OpenCL 2.0, DirectX 12, Vulkan 1.1OpenGL 3.x, 4.x, OpenGL ES 3.1
Date of Announcement10.09.2013 12.08.2021 10.09.2013
Link to Manufacturer Pagewww.imgtec.comwww.imgtec.com
Core Speed812 MHz400 - 533 (Boost) MHz
CPU in PowerVR G6430GPU Base SpeedGPU Boost / Turbo
Intel Atom Z35804 x 2330 MHz457 MHz533 MHz
Intel Atom Z35704 x 2000 MHz457 MHz640 MHz
Intel Atom Z35604 x 1830 MHz457 MHz533 MHz
Intel Atom Z35304 x 1330 MHz457 MHz? MHz
min. - max.457 MHz? - 640 MHz
CPU in Adreno 643GPU Base SpeedGPU Boost / Turbo
Qualcomm QCM64908 x 1960 MHz812 MHz? MHz

Benchmarks

15933 Points (2%)
3DMark - 3DMark Ice Storm Extreme Graphics
min: 7875     avg: 10119     median: 11226 (1%)     max: 11255 Points
10221 Points (1%)
3DMark - 3DMark Ice Storm Graphics
0 Points (0%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
6499 Points (27%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
7131 Points (18%)
3DMark - 3DMark Sling Shot (ES 3.0)
0 Points (0%)
3DMark - 3DMark Sling Shot (ES 3.0) Graphics
0 Points (0%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1)
0 Points (0%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Graphics
0 Points (0%)
3DMark - 3DMark Wild Life Unlimited
3135 Points (2%)
3DMark - 3DMark Wild Life Extreme Unlimited
887 Points (1%)
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
8.2 fps (3%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
18 fps (3%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
49 fps (4%)
GFXBench - GFXBench Car Chase Offscreen
40 fps (4%)
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
6.9 fps (0%)
69 fps (1%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 10.9     avg: 11.9     median: 11.9 (0%)     max: 13.2 fps
90 fps (4%)
8.9 fps (0%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench T-Rex HD Offscreen C24Z16 + PowerVR G6430
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 22.7     avg: 27.5     median: 27.9 (0%)     max: 30.8 fps
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 643
159 fps (1%)
GFXBench T-Rex HD Offscreen C24Z16 + PowerVR G6400
23.6 fps (0%)
Antutu v9 - AnTuTu v9 GPU
192996 Points (19%)
Antutu v10 - AnTuTu v10 GPU
182032 Points (15%)
Basemark ES 2.0 - Basemark ES 2.0
min: 50.6     avg: 54.3     median: 53.2 (88%)     max: 59.1 fps
55.4 fps (91%)
Basemark X 1.0 - Basemark X 1.0 Off-Screen
min: 15.62     avg: 17.5     median: 15.6 (74%)     max: 21.26 fps
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 5324     avg: 10962     median: 11885 (27%)     max: 14752 Points
9700 Points (22%)
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 16563     avg: 19736     median: 18918 (42%)     max: 26540 Points
16066 Points (36%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
51.8 fps (1%)
NenaMark2 - NenaMark2 Score
min: 59.1     avg: 59.8     median: 59.8 (89%)     max: 60.6 fps
60.1 fps (89%)
Geekbench 6.4 - Geekbench 6.4 GPU OpenCL
2937 Points (1%)
Geekbench 6.4 - Geekbench 6.4 GPU Vulkan
3054 Points (1%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 250     avg: 2481     median: 3107 (1%)     max: 4274 Points
3769 Points (1%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 857     avg: 1361     median: 1184 (2%)     max: 2074 Points
1090 Points (2%)
Smartbench 2012 - Smartbench 2012 Gaming Index
min: 3708     avg: 4250     median: 4339 (94%)     max: 4473 Points
4532 Points (99%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
5.9 Watt (2%)

Average Benchmarks PowerVR G6430 → 100% n=2

Average Benchmarks Qualcomm Adreno 643 → 665% n=2

Average Benchmarks PowerVR G6400 → 80% n=2

- Range of benchmark values for this graphics card
red legend - Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Genshin Impact

Genshin Impact

2020
low
Adreno 643:
58  fps
med.
Adreno 643:
40  fps
ultra
Adreno 643:
38  fps
PUBG Mobile

PUBG Mobile

2018
low
Adreno 643:
60  fps
med.
Adreno 643:
40  fps
high
Adreno 643:
40  fps
Dead Trigger 2

Dead Trigger 2

2013
high
Adreno 643:
60  fps
PowerVR G6430Qualcomm Adreno 643PowerVR G6400
lowmed.highultraQHD4Klowmed.highultraQHD4Klowmed.highultraQHD4K
Genshin Impact584038
PUBG Mobile604040
Dead Trigger 260
PowerVR G6430Qualcomm Adreno 643PowerVR G6400
lowmed.highultraQHD4Klowmed.highultraQHD4Klowmed.highultraQHD4K
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


















< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

1
1

2


1
1

1







< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


















For more games that might be playable and a list of all games and graphics cards visit our Gaming List

v1.33
log 20. 16:28:43

#0 ran 0s before starting gpusingle class +0s ... 0s

#1 checking url part for id 5035 +0s ... 0s

#2 checking url part for id 11804 +0s ... 0s

#3 checking url part for id 5743 +0s ... 0s

#4 redirected to Ajax server, took 1755700123s time from redirect:0 +0s ... 0s

#5 did not recreate cache, as it is less than 5 days old! Created at Tue, 19 Aug 2025 05:19:58 +0200 +0s ... 0s

#6 composed specs +0.035s ... 0.035s

#7 did output specs +0s ... 0.035s

#8 start showIntegratedCPUs +0s ... 0.035s

#9 getting avg benchmarks for device 5035 +0.018s ... 0.054s

#10 got single benchmarks 5035 +0.01s ... 0.064s

#11 getting avg benchmarks for device 11804 +0s ... 0.064s

#12 got single benchmarks 11804 +0.004s ... 0.068s

#13 getting avg benchmarks for device 5743 +0s ... 0.068s

#14 got single benchmarks 5743 +0.003s ... 0.072s

#15 got avg benchmarks for devices +0s ... 0.072s

#16 No cached benchmark found, getting uncached values +0.003s ... 0.074s

#17 No cached benchmark found, getting uncached values +0.001s ... 0.075s

#18 No cached benchmark found, getting uncached values +0s ... 0.076s

#19 No cached benchmark found, getting uncached values +0s ... 0.076s

#20 No cached benchmark found, getting uncached values +0s ... 0.077s

#21 min, max, avg, median took s +0.014s ... 0.091s

#22 before gaming benchmark output +0s ... 0.091s

#23 Got 7 rows for game benchmarks. +0.003s ... 0.093s

#24 composed SQL query for gamebenchmarks +0s ... 0.094s

#25 got data and put it in $dataArray +0s ... 0.094s

#26 benchmarks composed for output. +0.001s ... 0.095s

#27 calculated avg scores. +0s ... 0.095s

#28 return log +0s ... 0.095s

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2023-07- 1)