Meta Quest v43 beta: 3 surprising features offer next-gen Quest hints
1. Expanded options for video capture
While this is a welcome addition for content creators, it is important to note that the developers who had the opportunity to test the 1920 x 1080 setting back in July quickly realized that this “feature” is simply a cropped version of the native 1:1 aspect ratio.
The updated camera settings also include dedicated toggles for compression quality, frame rate, and the ability to turn on auto image stabilization. Creators looking to gather the most from screen capture on the Meta Quest can leverage the new options to create silky smooth recordings at up to 4K at 60 fps.
2. Suggestive privacy permissions
The same reddit user also highlighted new sensor permissions in the Meta Quest Settings app for as yet unreleased hardware supporting eye tracking and “natural facial expressions”.
While existing models of the Meta Quest do not support these features, Meta’s upcoming Project Cambria, dubbed by the media as “Meta Quest Pro”, is believed to feature the onboard headset sensors necessary to simulate facial expressions in the metaverse.
With no rumors surrounding a Meta Quest 3 in the pipeline anytime soon, it appears Meta will be reserving facial tracking only for its high-end headset(s) that are expected to debut later this year.
3. Blatant sherlocking
Meta Quest enthusiasts have long utilized the sideloading tool known as SideQuest to unofficially install apps, plug-ins, and tweak a number of system settings. Beta testers running the v43 preview are already crowding Meta’s online support thread for the update with concerns regarding stability issues while accessing AirLink.
Both AirLink and the 16:9 aspect ratio for screen recording were previously only accessible via SideQuest. With the introduction of Quest App Lab, new options for screen recording, and native support for AirLink allowing players to stream PC VR games to their Meta Quest, Meta appears to be tying up loose ends by transforming many of these features into first-party experiences.