Kingdom Come Deliverance director defends DLSS 5: "No way haters will stop this"

Daniel Vávra, the creative director behind the blockbuster medieval simulation game Kingdom Come: Deliverance 2, is defending DLSS 5 and pushing back against a flood of criticism aimed at Nvidia’s new technology.
Currently, Vávra has stepped back from his day-to-day development work at Warhorse Studios to focus on a film adaptation of Kingdom Come: Deliverance. However, he took the time to speak up in defense of DLSS 5, which many gamers have ridiculed, calling it “AI slop.”
DLSS 5 was revealed at Nvidia’s GTC 2026 conference, which promised RTX 50-series owners that the new tech would use advanced neural rendering to overhaul lighting and detail without tanking performance. The early showcase of DLSS 5 featured an over-processed, “uncanny valley” look in Starfield, Resident Evil: Requiem, The Elder Scrolls: Oblivion Remastered, and Assassin’s Creed: Shadows.
From the outset, gamers and developers called the technology a flop, with memes flooding social media and describing DLSS 5 as an unnecessary, over-processed beauty filter.
However, Daniel Vávra isn’t put off by Nvidia’s recent DLSS 5 showcase. Recently, he reposted footage of Starfield with DLSS 5 on X, defended the technology, and said that no amount of criticism will stop its progress.
Kingdom Come: Deliverance Director Says “Haters won't stop” DLSS 5
In Vávra’s own words on X: “I can imagine that in the future devs will be able to train this tech for a particular art style or specific people’s faces, and it might replace expensive ray tracing, etc. This is just a slightly uncanny beginning. There’s no way haters will stop this. It’s far more than the soap opera effect every TV has when you turn motion smoothing on.”
According to Vávra, DLSS 5’s initial showcase was just a rough first step and not indicative of the final launch version that will be released later this year for RTX 50-series GPUs. He believes that once studios figure out how to fine-tune DLSS 5 and align it with their artistic direction, it could become a game-changer.
However, this isn’t the first time that the director of Kingdom Come: Deliverance 2 has stepped forward to voice his opinions about AI. Earlier, he acknowledged that he was “no fan of AI-generated art.” Now, he has changed his stance, saying that the technology isn’t going anywhere and that developers will have to adapt accordingly.







