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Intel Graphics Media Accelerator (GMA) 500 vs NVIDIA GeForce GT 320M

Intel Graphics Media Accelerator (GMA) 500

► remove from comparison Intel Graphics Media Accelerator (GMA) 500

The Intel Graphics Media Accelerator 500 (also called GMA 500) is a graphics card for embedded products (e.g. MIDs), netbooks and other small mobile devices. It is usually paired with an Intel Atom CPU and designed for video playback tasks (even HD content). The integrated video decoder is able to accelerate MPEG-2, VC-1, and AVC HD videos.

The graphics core is based on a licensed PowerVR SGX core (Power VR SGX535 as in the Apple A4) and is clocked with 100 (UL11L) or 200 MHz (US15L, US15W chipset). The GMA 500 is compatible with DirectX 10.1 and features 4 unified shaders. Still the performance wont be sufficient for playing 3D games.

The chipsets that integrate the GMA 500 (UL11L, US15L, and US15W) support

GMA 500 chipset comparison
UL11LUS15LUS15W
Core Speed100200200 MHz
Max RAM512 MB1024 MB1024 MB
max Displays122
PCIe Slots122

NVIDIA GeForce GT 320M

► remove from comparison NVIDIA GeForce GT 320M

The Nvidia GeForce GT 320M or GT320M was presented in the HP dv6t and dv7t series and should be based on a stripped down GT216 core with 24 instead of 48 shader cores.

Beware: The GT 320M should not be confused with the newer GeForce 320M in the Apple MacBook 13" 04/2010 laptops, which is a chipset graphics card.

In conjunction with the Nvidia 9100M G integrated graphics, the GT 320M supports Hybrid-SLI (only HybridPower). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported with this card, as there would be no performance gain.

The GT 320M features 24 stream processors that do the graphic work of the vertex- and pixel-shaders. Nvidia Shaders are 1-dimensional and can therefore not be directly compared to the 5-dimensional shaders of AMD (HD 4650 e.g.).

The performance of the GT 320M is nearly on a level of the old GeForce 9600M GT (altough the 9600M GT features 32 shaders). Demanding Direct X 10 games like Crysis or Dirt 2 can only be played in low details fluently. Older games like Left 4 Dead can be played with high details fluently. More game benchmarks can be found below.

The GeForce GT 320M supports PureVideo HD (VP4) to decode HD videos with the GPU. H.264, VC-1, MPEG-2, and MPEG-4 ASP (DivX or xVID) can be fully decoded by the GPU. Futhermore, CUDA and DirectCompute are supported to use the processing power of the graphics card for other applications (with modern drivers). PhysX is currently not supported because of the low shader count.

Intel Graphics Media Accelerator (GMA) 500NVIDIA GeForce GT 320M
GeForce GT 300M Series
Graphics Media Accelerator (GMA) 4700MHD compare 10 @ 0.64 GHz
Graphics Media Accelerator (GMA) 4500MHD compare 10 @ 0.53 GHz
Graphics Media Accelerator (GMA) 4500M compare 10 @ 0.4 GHz
Graphics Media Accelerator (GMA) X3100 compare 8 @ 0.5 GHz
Graphics Media Accelerator (GMA) 950 compare 4/0 cores @ 0.25 GHz
Graphics Media Accelerator (GMA) 900 compare 4/0 cores @ 0.4 GHz
Graphics Media Accelerator (GMA) 600 compare 4 @ 0.4 GHz
Graphics Media Accelerator (GMA) 500 4 @ 0.2 GHz
GeForce GT 335M compare 72 @ 0.45 GHz128 Bit @ 1066 MHz
GeForce GT 330M compare 48 @ 0.58 GHz128 Bit @ 1066 MHz
GeForce GT 325M compare 48 @ 0.45 GHz128 Bit @ 1066 MHz
GeForce GT 320M 24 @ 0.5 GHz128 Bit @ 790 MHz
CodenameGMA 500
ArchitecturePowerVR SGX5GT2xx
Pipelines4 - unified24 - unified
Core Speed200 MHz500 MHz
Shared Memoryyesno
APIDirectX 10.1, Shader 4.1DirectX 10.1, Shader 4.1
technology130 nm40 nm
Features
OpenGL 2.0, PowerVR SGX Kern, Screen Tiling, Internal True Color Processing, Zero overhead AA, 32 Bit floating-point operations.
PCI-E 2.0, PureVideo HD (VP4), HybridPower
Date of Announcement01.11.2008 21.01.2010
Link to Manufacturer Pagedownload.intel.com
Shader Speed1100 MHz
Memory Speed790 MHz
Memory Bus Width128 Bit
Memory TypeDDR3
Max. Amount of Memory1024 MB
Notebook Sizemedium sized

Benchmarks

3DMark Vantage
3DM Vant. Perf. total + NVIDIA GeForce GT 320M
3DMark Vantage - 3DM Vant. Perf. total
1205 Points (0%)
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce GT 320M
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
min: 983     avg: 997     median: 997 (1%)     max: 1011 Points
11831 Points (6%)
7795 Points (9%)
3DMark 06 3DMark 06 - Score Unknown Settings + Intel Graphics Media Accelerator (GMA) 500
3DMark 06
min: 72     avg: 75.5     median: 75.5 (0%)     max: 79 Points
3DMark 06 - Score Unknown Settings + NVIDIA GeForce GT 320M
4706 Points (6%)
3DMark 06 - Standard 1280x1024 + Intel Graphics Media Accelerator (GMA) 500
3DMark 06
68 Points (0%)
3DMark 06 - Standard 1024x768 + Intel Graphics Media Accelerator (GMA) 500
3DMark 06
88 Points (0%)
Windows 7 Experience Index - Win7 Gaming graphics
min: 2.3     avg: 2.4     median: 2.4 (30%)     max: 2.4 Points
Windows 7 Experience Index - Win7 Graphics
min: 2.9     avg: 4.2     median: 4.5 (57%)     max: 4.5 Points
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik (Spiele)
min: 2.4     avg: 2.7     median: 2.7 (40%)     max: 3 Points
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik
min: 4.5     avg: 5.2     median: 5.2 (76%)     max: 5.9 Points
Cinebench R10 Cinebench R10 Shading (32bit) + Intel Graphics Media Accelerator (GMA) 500
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce GT 320M
Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
8.6 fps (3%)

Average Benchmarks Intel Graphics Media Accelerator (GMA) 500 → 100% n=3

Average Benchmarks NVIDIA GeForce GT 320M → 5090% n=3

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

low 1024x768
GeForce GT 320M:
29.9  fps
med. 1366x768
GeForce GT 320M:
15.6  fps
Colin McRae: DIRT 2

Colin McRae: DIRT 2

2009
low 800x600
GeForce GT 320M:
36  fps
med. 1024x768
GeForce GT 320M:
22  fps
F.E.A.R.

F.E.A.R.

2005
low 640x480
100%
Graphics Media Accelerator (GMA) 500:
16  fps
med. 800x600
100%
Graphics Media Accelerator (GMA) 500:
2  fps
high 1024x768
100%
Graphics Media Accelerator (GMA) 500:
1  fps

Average Gaming Intel Graphics Media Accelerator (GMA) 500 → 100%

NVIDIA GeForce GT 320Mlowmed.highultraQHD4K
Battlefield: Bad Company 229.915.6
Colin McRae: DIRT 23622
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps
1
1

2














Intel Graphics Media Accelerator (GMA) 500lowmed.highultraQHD4K
F.E.A.R.1621
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps
1


1


1











For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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Redaktion, 2017-09- 8 (Update: 2023-07- 1)