NVIDIA GeForce GT 555M vs NVIDIA GeForce GT 525M

NVIDIA GeForce GT 555M

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The NVIDIA GeForce GT 555M is a fast middle class graphics card for laptops. Depending on the version, it is based on the GF108, GF116 or GF106 architecture with different shader counts, clock speeds and memory configurations. It stems from the Fermi generation and supports DirectX 11 and OpenGL 4.0.

Versions (From highest to lowest performance):

  1. 144 cores 709MHz (GF106), 128Bit GDDR5, e.g. MSI GX780
  2. 144 cores 590MHz (GF106), 192Bit DDR3, e.g. Dell XPS 17Alienware M14x
  3. 144 cores 590MHz (GF106), 128Bit DDR3, e.g. Schenker XMG A501 / A701 (Clevo W150HRM / W170HN)
  4. 96 cores 753MHz (GF108), 128Bit GDDR5, e.g. Lenovo Y570p / Y560p
  5. 144 cores 525 MHz (GF116), 128 Bit DDR3, e.g. Medion Akoya P6812

GF106 architecture

The GF106 core of the GTX 555M is related to the GF100 core of the GeFore GTX 480M and offers 192 shaders and a 192 Bit memory bus for GDDR5. The GT 555M offers only 144 shaders and in some variants and a smaller memory bus with DDR3. Except for the memory controllers, the GF106 can basically be considered a halved GF104. Therefore, the architecture is not comparable to the old GT215 (e.g., GeForce GTS 350M) or GT216 (e.g., GeForce GT 330M) cores.

Unlike the GF100, the smaller GF104, GF106, and GF108 cores have been both shortened and considerably modified. In contrast to the GF100, which was designed for professional applications, these latter chips target the consumer market. They feature more shaders (3x16 instead of 2x16) and more texture units (8 instead of 4) and SFUs per streaming multi-processor (SM). Since there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution to use the higher amount of shaders per SM more efficiently. In theory, the shaders can be utilized more efficiently and the performance per core can be improved.

However, it's worth noting that the performance of the GF106 can also be worse than the GF100 (and its predecessors) in worst case scenarios. The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware was shortened (only 1/3 of the shader are FP64-capable and thereby only 1/12 of the FP32’s performance). Because of these cutbacks, the size of the SM  grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities. Due to the different shader architectures and the higher clock rate of the shader domain, the core count of the Nvidia chip cannot be directly compared to AMD cores of the Radeon 5000 series (e.g. HD 5830).

Detailed information on the GF104 architecture (and by extension also the GF106 and GF108) can be found in the desktop GTX 460 article by Anandtech.

The GF114 and GF116 chips are slightly reworked chips that were introduced in 2011. Due to a changed transistor design, the clock rates were raised while maintaining more or less the same power consumption levels.

Performance

The performance of the GT 555M is highly dependent on the version of the card (see above). The 3DMark 06 performance, for example, ranges from 8857 points (Lenovo Ideapad Y570) to 13000 points (MSI GX780R). For all intents and purposes, the GT 555M in the Lenovo is therefore essentially a fast GeForce 550M. The average GT 555M (with 144 shaders) is positioned in the lower high end class and enables users to play demanding games in high settings at 1366x768. Only Metro 2033 had to be played in lower settings during our benchmark tests (see below).

Features

A feature of the GF104/106/108 chips is the support for Bitstream HD Audio (Blu-Ray) output via HDMI. Similar to the Radeon HD 5730, the GT 555M can transfer Dolby True HD and DTS-HD bitstream-wise without quality loss to a HiFi receiver.

The GT 555M offers PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and allows the GPU to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). 

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g., for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GT 555M can be of help in general calculations. For example, the stream processor can encode videos considerably faster than can a modern CPU. Furthermore, physics calculations can be done by the GPU using PhysX if supported, such as in Mafia 2 or Metro 2033.

According to Nvidia, the GT 555M supports 3D Vision. It enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D-enabled screen or an external 3D TV if supported by the laptop manufacturer and when not in conjunction with Optimus.

The relatively high power consumption of the GeForce GT 555M suits it for larger laptops from 14-17". To save power, the card supports Optimus for automatic switching between the integrated graphics card from Intel and the Nvidia GPU. Even though the video card natively supports this feature, its implementation is fully dependent on the notebook manufacturer.

NVIDIA GeForce GT 525M

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The NVIDIA GeForce GT 525M is a relatively fast mid-range laptop graphics card and the successor to the GeForce GT 425M. It is based on the GF108 core as part of the Fermi architecture. Therefore, it supports DirectX 11 and OpenGL 4.0.  Compared to the GT 425M, core clock rates of the GT 525M have been increased by about 7 percent. 

GF108 architecture

The GF108 core of the GT 525M is related to the GF100 core found in the GeFore GTX 480M and offers 96 shaders and a 128 Bit memory bus for DDR3 VRAM. Except for the memory controllers, the GF108 can essentially be considered a halved GF106. Therefore, the architecture is not directly comparable to the old GT215 (e.g., GeForce GTS 350M) or GT216 (e.g., GeForce GT 330M) cores.

Unlike the GF100, the smaller GF104, GF106, and GF108 cores were not only shortened, but also considerably modified. In contrast to the GF100, which was designed for professional applications, these latter chips target the consumer market. They feature more shaders (3x16 instead of 2x16), more texture units (8 instead of 4) and more SFUs per streaming multi-processor (SM). As there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution in order to utilize the higher amount of shaders per SM more efficiently. In theory, the performance per core should be greatly improved over previous generations.

In worst case scenarios, the performance of the Fermi architecture can also be worse than expected. The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware was shortened (only 1/3 of the shader are FP64-capable and thereby only 1/12 of the FP32’s performance). Because of these cutbacks, the size of the SM  grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities.

Due to the different shader architectures and the higher clock rate of the shader domain, the core count of Nvidia Fermi cards can not be directly compared to AMD cores of the Radeon 5000 series (e.g. HD 5650).

Detailed information on the GF104 architecture (and by extension the GF106 and GF108) can be found in the desktop GTX 460 article by Anandtech.

Performance

The gaming performance of the GT 525M is similar to the GT 425M as the core clock rate differs only by 7%. Therefore, the gaming performance of the GT 525M is sufficient for medium detail settings in modern games like Battlefield Bad Company 2. Less demanding games should run in high detail settings. The best resolution to choose is 720p or lower due to the limited performance. Benchmarks and comparison charts on the 3D performance can be found below  or on The dedicated GT 425M benchmarks page is a great source as well due to the similarity between both GPUs.

Features

A novelty of the GF104/106/108 chips is the support for Bitstream HD Audio (Blu-Ray) output via HDMI. Similar to the Radeon HD 5730, the GT 525M can transfer Dolby True HD and DTS-HD bitstream without quality loss to a HiFi receiver.

The GT525M offers the PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and allows the GPU to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking).

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL and DirectCompute 2.1 support, the GeForce GT 525M can be of help in general calculations. For example, the stream processor can encode videos considerably faster than can a modern CPU. Furthermore, physics calculations can be done by the GPU using PhysX (e.g., supported by Mafia 2 or Metro 2033).

According to Nvidia, the 525M includes support for 3D Vision. This enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D-enabled screen or an external 3D TV if supported by the laptop manufacturer. However, this feature is automatically disabled if the laptop includes Optimus.

The power consumption of the GeForce GT 525M should be similar to the GT 425M and is therefore suited for 15” laptops. Furthermore, the 500M series supports Optimus to automatically switch between the integrated graphics card from Intel and the Nvidia GPU. The implementation of the Nvidia power-saving feature is completely dependent on the laptop manufacturer.

NVIDIA GeForce GT 555MNVIDIA GeForce GT 525M
ManufacturerNVIDIANVIDIA
GeForce GT 500M Series
GeForce GT 555M 144 @ 525 - 753 (Boost) MHz128, 192 Bit @ 785-900 MHz
GeForce GT 550M (compare) 96 @ 740 MHz128 Bit @ 900 MHz
GeForce GT 540M (compare) 96 @ 672 MHz128 Bit @ 900 MHz
GeForce GT 525M 96 @ 600 MHz128 Bit @ 900 MHz
GeForce GT 520MX (compare) 48 @ 900 MHz64 Bit @ 900 MHz
GeForce GT 520M (compare) 48 @ 740 / 600 MHz64 / 128 Bit @ 800 / 900 MHz
GeForce GT 555M 144 @ 525 - 753 (Boost) MHz128, 192 Bit @ 785-900 MHz
GeForce GT 550M (compare) 96 @ 740 MHz128 Bit @ 900 MHz
GeForce GT 540M (compare) 96 @ 672 MHz128 Bit @ 900 MHz
GeForce GT 525M 96 @ 600 MHz128 Bit @ 900 MHz
GeForce GT 520MX (compare) 48 @ 900 MHz64 Bit @ 900 MHz
GeForce GT 520M (compare) 48 @ 740 / 600 MHz64 / 128 Bit @ 800 / 900 MHz
CodenameN12E-GE-BN12P-GE
ArchitectureFermiFermi
144 - 96 -
Core525 - 753 (Boost) MHz600 MHz
Shader1180-1505 MHz1200 MHz
Memory785-900 MHz900 MHz
Bus128, 192 Bit128 Bit
MemoryDDR3,GDDR5GDDR5, DDR3
Max. Memory3072 MB1536 MB
nono
DirectXDirectX 11, 5.0DirectX 11, 5.0
Technology40 nm40 nm
Size
Introduced06.01.2011 06.01.2011

3DMark 11 - Performance 1280x720
min: 1162     avg: 1322     median: 1299 (20%)     max: 1673 points
min: 737     avg: 835     median: 901 (14%)     max: 937 points
3DMark 11 - Performance GPU 1280x720
min: 1010     avg: 1179     median: 1146 (18%)     max: 1467 points
min: 652     avg: 743     median: 799 (12%)     max: 829 points
3DMark Vantage
P Result 1280x1024 + NVIDIA GeForce GT 555M
P Result 1280x1024 + NVIDIA GeForce GT 525M
P GPU no PhysX 1280x1024 + NVIDIA GeForce GT 555M
P GPU no PhysX 1280x1024 + NVIDIA GeForce GT 525M
3DMark 2001SE - Standard 1024x768
min: 12299     avg: 14449     median: 14449 (21%)     max: 16599 Points
25685 Points (38%)
3DMark 03 - Standard 1024x768
min: 23096     avg: 26418     median: 26329 (25%)     max: 28937 Points
min: 14843     avg: 17618     median: 19070 (18%)     max: 19146 Points
3DMark 05 - Standard 1024x768
min: 13882     avg: 18199     median: 18607 (58%)     max: 19357 Points
min: 11799     avg: 13307     median: 13768 (43%)     max: 14509 Points
3DMark 06 + NVIDIA GeForce GT 555M
Standard 1280x1024 + NVIDIA GeForce GT 525M
Unigine Heaven 2.1 - high, Tesselation (normal), DirectX11 1280x1024
min: 16.6     avg: 17.4     median: 17.1 (20%)     max: 18.7 fps
min: 9.9     avg: 11.5     median: 12 (14%)     max: 12.3 fps
SPECviewperf 11
Siemens NX 1920x1080 + NVIDIA GeForce GT 555M
Siemens NX 1920x1080 + NVIDIA GeForce GT 525M
Tcvis 1920x1080 + NVIDIA GeForce GT 555M
Tcvis 1920x1080 + NVIDIA GeForce GT 525M
SolidWorks 1920x1080 + NVIDIA GeForce GT 555M
SolidWorks 1920x1080 + NVIDIA GeForce GT 525M
Pro/ENGINEER 1920x1080 + NVIDIA GeForce GT 555M
Pro/ENGINEER 1920x1080 + NVIDIA GeForce GT 525M
Maya 1920x1080 + NVIDIA GeForce GT 555M
Maya 1920x1080 + NVIDIA GeForce GT 525M
Lightwave 1920x1080 + NVIDIA GeForce GT 555M
Lightwave 1920x1080 + NVIDIA GeForce GT 525M
Ensight 1920x1080 + NVIDIA GeForce GT 555M
Ensight 1920x1080 + NVIDIA GeForce GT 525M
Catia 1920x1080 + NVIDIA GeForce GT 555M
Catia 1920x1080 + NVIDIA GeForce GT 525M
Windows 7 Experience Index - Gaming graphics
min: 6.7     avg: 6.8     median: 6.9 (87%)     max: 6.9 points
min: 6.5     avg: 6.6     median: 6.6 (84%)     max: 6.6 points
Windows 7 Experience Index - Graphics
min: 5.3     avg: 6.5     median: 6.9 (87%)     max: 6.9 points
min: 4.7     avg: 5.7     median: 5.7 (72%)     max: 6.6 points
Cinebench R10 Shading 32Bit + NVIDIA GeForce GT 555M
Shading 32Bit + NVIDIA GeForce GT 525M
Cinebench R11.5 OpenGL 64Bit + NVIDIA GeForce GT 555M
OpenGL 64Bit + NVIDIA GeForce GT 525M

Average Benchmarks NVIDIA GeForce GT 555M → 100%

Average Benchmarks NVIDIA GeForce GT 525M → 81%

-
-
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

low 1024x768
100%
GeForce GT 555M:
43.8  fps
med. 1366x768
100%
GeForce GT 555M:
34.1  fps
high 1366x768
100%
GeForce GT 555M:
21.1  fps
ultra 1920x1080
100%
GeForce GT 555M:
8.1  fps
GeForce GT 555M:
»
low 1024x768
100%
GeForce GT 555M:
34.8  fps
med. 1366x768
100%
GeForce GT 555M:
16.2  fps
ultra 1920x1080
100%
GeForce GT 555M:
7.8  fps
GeForce GT 555M:
»
low 1024x768
100%
GeForce GT 555M:
45.3  fps
med. 1366x768
100%
GeForce GT 555M:
41.9  fps
high 1366x768
100%
GeForce GT 555M:
12.6  fps
ultra 1920x1080
100%
GeForce GT 555M:
9.9  fps
GeForce GT 555M:
»
low 1024x768
100%
GeForce GT 555M:
66.6  fps
med. 1366x768
100%
GeForce GT 555M:
61.4  fps
high 1366x768
100%
GeForce GT 555M:
37.1  fps
ultra 1920x1080
100%
GeForce GT 555M:
12.9  fps
GeForce GT 555M:
»
low 1024x768
100%
GeForce GT 555M:
119.4  fps
med. 1366x768
100%
GeForce GT 555M:
61.2  fps
high 1366x768
100%
GeForce GT 555M:
39.1  fps
ultra 1920x1080
100%
GeForce GT 555M:
27.7  fps
GeForce GT 555M:
»
low 1024x768
100%
GeForce GT 555M:
41.6  fps
med. 1366x768
100%
GeForce GT 555M:
28.1  fps
high 1366x768
100%
GeForce GT 555M:
22.6  fps
ultra 1920x1080
100%
GeForce GT 555M:
10.6  fps
GeForce GT 555M:
»
low 1280x720
100%
GeForce GT 555M:
59  fps
high 1366x768
100%
GeForce GT 555M:
48  fps
ultra 1920x1080
100%
GeForce GT 555M:
27.2  fps
GeForce GT 555M:
»
Alan Wake

Alan Wake

2012
low 1024x768
100%
GeForce GT 555M:
36.2  fps
med. 1366x768
100%
GeForce GT 555M:
24.6  fps
ultra 1920x1080
100%
GeForce GT 555M:
10.6  fps
GeForce GT 555M:
»
Star Wars: The Old Republic

Star Wars: The Old Republic

2011
low 1024x768
100%
GeForce GT 555M:
71.8  fps
high 1366x768
100%
GeForce GT 555M:
35.2  fps
ultra 1920x1080
100%
GeForce GT 555M:
21.1  fps
GeForce GT 555M:
»
Anno 2070

Anno 2070

2011
low 1024x768
100%
GeForce GT 555M:
97.7  fps
med. 1366x768
100%
GeForce GT 555M:
41.5  fps
high 1366x768
100%
GeForce GT 555M:
25.7  fps
ultra 1920x1080
100%
GeForce GT 555M:
12.1  fps
GeForce GT 555M:
»
low 1280x720
100%
GeForce GT 555M:
43 46 ~ 45 fps
med. 1366x768
100%
GeForce GT 555M:
34 37 ~ 36 fps
high 1366x768
100%
GeForce GT 555M:
25 26 ~ 26 fps
ultra 1920x1080
100%
GeForce GT 555M:
13.4  fps
GeForce GT 555M:
»
low 1024x768
100%
GeForce GT 555M:
171.3  fps
med. 1366x768
100%
GeForce GT 555M:
77.1  fps
high 1366x768
100%
GeForce GT 555M:
46.5  fps
ultra 1920x1080
100%
GeForce GT 555M:
27.1  fps
GeForce GT 555M:
»
low 1024x768
100%
GeForce GT 555M:
49.2  fps
med. 1366x768
100%
GeForce GT 555M:
32.3  fps
high 1366x768
100%
GeForce GT 555M:
24.5  fps
ultra 1920x1080
100%
GeForce GT 555M:
9.8  fps
GeForce GT 555M:
»
low 1024x768
100%
GeForce GT 555M:
101  fps
med. 1366x768
100%
GeForce GT 555M:
76  fps
high 1366x768
100%
GeForce GT 555M:
33  fps
ultra 1920x1080
100%
GeForce GT 555M:
13  fps
GeForce GT 555M:
»
Fifa 12

Fifa 12

2011
low 800x600
100%
GeForce GT 555M:
279.1 350.6 fps ~ 315 fps
med. 1024x768
100%
GeForce GT 555M:
183.1 223.5 fps ~ 203 fps
high 1360x768
100%
GeForce GT 555M:
144.5 158.4 fps ~ 151 fps
ultra 1920x1080
100%
GeForce GT 555M:
96.8 fps  fps
GeForce GT 555M:
»
F1 2011

F1 2011

2011
low 800x600
100%
GeForce GT 555M:
108 fps  fps
med. 1024x768
100%
GeForce GT 555M:
85 fps  fps
high 1366x768
100%
GeForce GT 555M:
53 fps  fps
ultra 1920x1080
100%
GeForce GT 555M:
20 fps  fps
GeForce GT 555M:
»
low 1024x768
100%
GeForce GT 555M:
129.1 fps  fps
high 1366x768
100%
GeForce GT 555M:
51 fps  fps
ultra 1920x1080
100%
GeForce GT 555M:
19.8 fps  fps
GeForce GT 555M:
»
Dirt 3

Dirt 3

2011
low 800x600
100%
GeForce GT 555M:
109 109 ~ 109 fps
89%
GeForce GT 525M:
97  fps
med. 1024x768
100%
GeForce GT 555M:
75 77 79 fps ~ 77 fps
53%
GeForce GT 525M:
41  fps
high 1360x768
100%
GeForce GT 555M:
48.3 fps 50 51 ~ 50 fps
50%
GeForce GT 525M:
25  fps
ultra 1920x1080
100%
GeForce GT 555M:
12.7 13 13 ~ 13 fps
GeForce GT 555M:
»
GeForce GT 525M:
»
Crysis 2

Crysis 2

2011
low 800x600
100%
GeForce GT 555M:
71.9 fps 81 fps ~ 76 fps
67%
GeForce GT 525M:
51  fps
med. 1024x768
100%
GeForce GT 555M:
47.3 fps 47.4 fps 55.4 fps ~ 50 fps
69%
GeForce GT 525M:
34.5  fps
high 1366x768
100%
GeForce GT 555M:
34.7 fps 35 fps 40.8 fps 41.6 fps ~ 38 fps
67%
GeForce GT 525M:
25.4  fps
ultra 1920x1080
100%
GeForce GT 555M:
11.7 fps 12.3 fps 12.9 fps 13.3 fps ~ 13 fps
65%
GeForce GT 525M:
8.5  fps
GeForce GT 555M:
»
GeForce GT 525M:
»
low 800x600
100%
GeForce GT 555M:
72.7 fps 81 111.7 fps ~ 88 fps
74%
GeForce GT 525M:
53 77.7 fps ~ 65 fps
med. 1024x768
100%
GeForce GT 555M:
64.7 fps 66 83.5 fps ~ 71 fps
69%
GeForce GT 525M:
36 48 fps 54.6 fps 56.4 fps ~ 49 fps
high 1360x768
100%
GeForce GT 555M:
54.7 fps 56 67.6 fps 69.8 fps ~ 62 fps
66%
GeForce GT 525M:
32 40.8 fps 44.9 fps 45.9 fps ~ 41 fps
ultra 1920x1080
100%
GeForce GT 555M:
35.6 fps 42.9 fps 43.2 fps 47 ~ 42 fps
55%
GeForce GT 525M:
20.5 fps 26.4 fps ~ 23 fps
GeForce GT 555M:
»
GeForce GT 525M:
»
Fifa 11

Fifa 11

2010
low 800x600
100%
GeForce GT 555M:
323.2 406 434.8 459.3 ~ 406 fps
87%
GeForce GT 525M:
303.9 327.1 fps 367.8 413.8 ~ 353 fps
med. 1024x768
100%
GeForce GT 555M:
199.1 210.2 219 247.1 ~ 219 fps
73%
GeForce GT 525M:
126.8 155.9 173.7 fps 182.8 ~ 160 fps
high 1360x768
100%
GeForce GT 555M:
59 129 133.5 151.5 171 ~ 129 fps
81%
GeForce GT 525M:
83.7 105.3 111.7 fps 114.7 ~ 104 fps
ultra 1920x1080
100%
GeForce GT 555M:
90.8 96 101.8 ~ 96 fps
66%
GeForce GT 525M:
62.8 63 fps ~ 63 fps
GeForce GT 555M:
»
GeForce GT 525M:
»
Mafia 2

Mafia 2

2010
low 800x600
100%
GeForce GT 555M:
67 71.1 73 80.4 ~ 73 fps
82%
GeForce GT 525M:
59.8  fps
med. 1024x768
100%
GeForce GT 555M:
55 55 56 56.9 ~ 56 fps
70%
GeForce GT 525M:
36.5 39.8 40.1 ~ 39 fps
high 1360x768
100%
GeForce GT 555M:
43.4 45 45 45.9 ~ 45 fps
67%
GeForce GT 525M:
28.8 31 31.4 ~ 30 fps
ultra 1920x1080
100%
GeForce GT 555M:
26.1 27 27.1 28 ~ 27 fps
70%
GeForce GT 525M:
18.6 18.8 ~ 19 fps
GeForce GT 555M:
»
GeForce GT 525M:
»
low 1024x768
100%
GeForce GT 555M:
190 198.4 fps 234.2 fps ~ 208 fps
88%
GeForce GT 525M:
161 175.3 190.9 200.3 fps ~ 182 fps
med. 1360x768
100%
GeForce GT 555M:
55.8 fps 57 57.5 fps 62.6 fps ~ 58 fps
74%
GeForce GT 525M:
31 33.9 fps 41.6 fps 42 fps 47.9 59.2 ~ 43 fps
high 1360x768
100%
GeForce GT 555M:
38 38.6 fps 42.4 fps 46.2 fps 46.4 fps ~ 42 fps
74%
GeForce GT 525M:
25 fps 26 29.7 fps 30.7 fps 34.5 41.4 ~ 31 fps
ultra 1920x1080
100%
GeForce GT 555M:
22.3 fps 22.6 fps 23.9 fps 24 fps ~ 23 fps
74%
GeForce GT 525M:
16 fps 17.5 fps ~ 17 fps
GeForce GT 555M:
»
GeForce GT 525M:
»
low 800x600
100%
GeForce GT 555M:
34 62.5 fps 66.7 fps 94.6 107.7 ~ 73 fps
56%
GeForce GT 525M:
41.1 fps  fps
med. 1360x768
100%
GeForce GT 555M:
23 34.7 fps 39.2 fps 47.6 58.6 ~ 41 fps
60%
GeForce GT 525M:
24.6 fps  fps
high 1600x900
100%
GeForce GT 555M:
17.9 fps 20.4 fps ~ 19 fps
69%
GeForce GT 525M:
13.1 fps  fps
ultra 1920x1080
100%
GeForce GT 555M:
6.3 fps