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Frame Generation "should be seen at some point" on PlayStation, confirms Mark Cerny

Resident Evil 9 running under PSSR2, which provided notable improvements to quality without looking like an AI Instagram filter.
ⓘ Sony PlayStation, Capcom
Resident Evil 9 running under PSSR2, which provided notable improvements to quality without looking like an AI Instagram filter.
Lead PlayStation hardware engineer Mark Cerny confirms in a Digital Foundry interview that Frame Generation "should be seen at some point on PlayStation platforms", pointing out how PSSR uses a "the same model" as AMD FSR Redstone upscaling since the technologies were developed in tandem via collaboration Project Amethyst, though their applications greatly differ despite final result similarity.

When being interviewed by Digital Foundry, lead PlayStation hardware engineer Mark Cerny made a promising statement: "The new PSSR uses the same core co-developed algorithm as FSR Redstone's Upscaling. FSR Frame Generation is also based on co-developed technology. I'm very happy with how that work is progressing, and an equivalent frame generation library should be seen at some point on PlayStation platforms.

Following the far warmer reception to Sony's new PlayStation Spectral Super Resolution (PSSR) 2 versus Nvidia's egregious DLSS 5, it's been a great month for PlayStation. Reports of PSSR 2 image quality indicate that PC-level upscaling is a reality on PlayStation 5 Pro, setting a new bar for 4K image quality for console players. Now, there's news that even FSR Frame Generation could make its way to PlayStation 5 Pro! Or PlayStation 6: Mark Cerny's exact words are "Great questions (regarding Frame Gen and ray generation), particularly considering that FSR Frame Generation is technology that was so-developed between SIE and AMD, we're intimately familiar with it. All I can say is that we have no more releases planned for this year. And that I look forward to discussing this more in the future!"

So, no hard commitment to FSR features beyond image upscaling coming to PlayStation 5 Pro, at least for the foreseeable future. Ray regeneration, which Digital Foundry was also curious about, could further promote PlayStation 5 Pro as a premium PC-class machine, but may or may not be compatible with its tweaked AMD RDNA 2 GPU architecture. 

From the technical perspective, though, there's really no reason that FSR Frame Generation shouldn't work on Sony's PlayStation 5 Pro, especially if PSSR upscaling can be further optimized. There is a chance that the performance overhead may not be worth it in most or all games, considering how tight console releases can really be, but basic 2X FSR Frame Gen is fairly light. It would be an easy marketing win for PlayStation.

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > News > News Archive > Newsarchive 2026 03 > Frame Generation "should be seen at some point" on PlayStation, confirms Mark Cerny
Christopher Harper, 2026-03-24 (Update: 2026-03-24)