AMD FSR 3.1 launched: frame generation feature also works on Nvidia GeForce RTX and Intel Arc GPUs
AMD delivers on its initial March ‘24 promise to launch FSR 3.1 in Q2 this year. What really sets the 3.1 release apart is the decoupling of the frame generation side from the upscaling one. This allows Nvidia and Intel GPU owners to apply the FSR 3.1 frame generation on top of DLSS or XeSS. Intel is working to launch its own frame generation feature for Arc GPUs sometime this year, but until then, Arc owners can utilize the new AMD FSR 3.1 frame generation. Similarly, RTX 2000 and RTX 3000 GPU owners that cannot benefit from the frame generation feature exclusive to RTX 4000 cards can now do so with the open-source FSR 3.1 implementation.
For now, frame generation integration is available in five games, including Horzion: Forbidden West - Complete Edition, Ratchet & Clank: Rift Apart, Ghost of Tsushima - Director’s Cut, Marvel’s Spider-man Remastered and Spider-Man: Miles Morales. Support for God of War: Ragnarok will be added very soon, as well. Of the five games mentioned, AMD’s in-house testing reveals that there is a 3.1X fps boost for Ghost of Tsushima, a 2.5X boost for Horizon: Forbidden West and a solid 3.6X boost in Ratchet & Clank: Rift Apart. These are result averages recorded on AMD’s Radeon RX 7000-series GPUs in 4K and 1440p resolutions.
On the upscaling side, FSR 3.1 brings improvements for temporal stability with reduced flickering and shimmering, plus less ghosting and increased detail preservation. Additionally, AMD simplified the upgrade to future FSR versions for game developers, and frame generation is now available for the Vulkan API plus the Xbox Game Development Kit. The current game library that supports FSR 3 counts 60 games and AMD will continue to expand it along with the list of games that support FSR frame generation.
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