The Playstation 2 could apparently handle real-time ray-tracing

PS2 ray-tracing, circa 2002 (Image source: Tinnh)
PS2 ray-tracing, circa 2002 (Image source: Tinnh)
A video from 2002 recently surfaced, showing the 19-year-old Playstation 2 apparently running a ray-tracing tech demo in real-time. With the ninth-gen consoles touting ray-tracing as a premium feature, it’s interesting to look at an almost-forgotten implementation of the technology from two decades ago.
Arjun Krishna Lal,

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Ray-tracing is set to become a need-to-have feature in gaming, with both the PlayStation 5 and Xbox Series X featuring dedicated ray-tracing hardware. The technology will help elevate ninth-gen visuals by enabling more realistic lighting, shadows, and reflections.

But what was nearly lost to history is the revelatory fact that the PlayStation 2 was capable of performing real-time ray-tracing on its vector units (VUs), using a mere 16 KB of memory. An obscure video from the 2002 SCEE Assembly 2002 seminar was uncovered, showcasing a range of real-time PS2 tech demos.

Of particular interest is "Don't Touch the Sphere," which shows a ray-traced sphere on a multi-colored surface. While the demo is extremely simple, what's particularly interesting is that the ray-tracing wasn't done on the PS2's CPU at all. It was a pure vector unit operation.

The fact that PS2 resources were left on tap during the demo raises tantalizing questions about what could have been: could the PS2 have run extremely simple Marble Blast style games with ray-tracing? We'll never know now.

What's important is that this demo, like Crytek's Neon Noir demo, proves that ray-tracing isn't necessarily dependent on specialist hardware. As with any visual effect, ray-tracing performance depends in large part on how it's implemented.

A simple implementation like "Don't Touch the Sphere" will run readily on sixth-gen hardware. However, more complex Pixar-grade ray-tracing effects are still out of reach for all consumer hardware, RTX cards included.



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> Notebook / Laptop Reviews and News > News > News Archive > Newsarchive 2019 12 > The Playstation 2 could apparently handle real-time ray-tracing
Arjun Krishna Lal, 2019-12-27 (Update: 2019-12-27)
Arjun Krishna Lal
Arjun Krishna Lal - News Editor
I've had a passion for PC gaming since 1996, when I watched my dad score frags in Quake as a 1 year-old. I've gone on to become a Penguin-published author and tech journalist. When I'm not traveling the world, gathering stories for my next book, you can find me tinkering with my PC.