NVIDIA Quadro FX 1700M vs NVIDIA Quadro FX 880M vs NVIDIA Quadro FX 3500M
NVIDIA Quadro FX 1700M► remove
The Nvidia Quadro FX 1700M is a professional graphics adapter for CAD and 3D applications. It is based on the G96 core (GeForce 9650M e.g.) but with different drivers, that are optimized for OpenGL and professional applications. The drivers are zertified to work flawlessly with different applications.
Compared to the Quadro FX 1600M, the FX 1700M GPU supports Powermizer 8.0.
NVIDIA Quadro FX 880M► remove
The NVIDIA Quadro FX 880M is a professional middle class graphics card for mobile workstations (about 15"). It is based on the GeForce GT 330M graphics card with slower clock rates and therefore is a DirectX 10.1 chip that is produced in 40nm.
Due to a special BIOS and professional drivers, the FX 880M should perform noticeably better than a 330M in professional applications (like CAD, DCC, Rendering). Another advantage for professional users are the certified drivers that should ensure a bug free experience with the most common professional applications. Futhermore, the Quadro FX drivers contain profiles for these applications to ensure the best settings (similar to the game profiles in GeForce cards).
The Quadro FX 880M is also based on the GT216 core in 40nm. The shaders are based on the desktop GTX 200 architecture and therefore a bit improved compared to the previous generation cards.
Without load, the Quadro FX 880M is able to downclock to 135 / 270 / 135 MHz (chip / shader / memory clock).
The gaming performance of the FX 880M should be beyond the GT 330M, because of the different drivers. Gamers should choose a GeForce card because of the better game support.
The chip supports Optimus for automatic switching between dedicated and integrated graphics card (e.g. in the new Core i5 CPUs). Still Optimus was for example not integrated in the Lenovo Thinkpad W510.
NVIDIA Quadro FX 3500M► remove
The NVIDIA Quadro FX 3500M was the top professional graphic solution for the mobile use in 2007. The Quadro FX 3500M is especially suitable for CAD, digital image-, video editing and scientifical visualizations (according NVIDIA). It is based upon the NVIDIA GeForce Go 7950GTX. Therefore also a good gaming performance can be expected (for 2007 and if modded drivers are used). The card is shipped with certified drivers for professional applications, which are not optimized for games (inofficially the manual installation of Forceware drivers should be possible).
The drivers of the Quadro FX series are certified for CAD applications (e.g. AutoCad, Inventor, Solidstation, Solud Edge, ...) and DCC applictions (e.g. Maya, 3DS Max, Lightwave 3D, ...) and offers a 12-Bit precision for Subpixel, full image Antialiasing, hardware accelerated Antialiasing for dots and lines and additional optimized settings, which are optimized for CAD and DCC.
Nvidia describes the 3000 series as a power package for big laptops and data structures.
|NVIDIA Quadro FX 1700M||NVIDIA Quadro FX 880M||NVIDIA Quadro FX 3500M|
|Quadro FX Series|
|32 -||48 -||24 / 8|
|Core||625 MHz||550 MHz||575 MHz|
|Shader||1250 MHz||1210 MHz|
|Memory||800 MHz||790 MHz||700 MHz|
|Bus||128 Bit||128 Bit||256 Bit|
|Max. Memory||256 MB||1024 MB||512 MB|
|DirectX||DirectX 10, 4.0||DirectX 10.1, 4.1||DirectX 9c, 3.0|
|Transistors||289 Million||278 Million|
|Technology||65 nm||40 nm||90 nm|
|Features||OpenGL 2.1, PureVideo HD, Powermizer 8.0, possible interfaces: LVDS, DVI, VGA, HDTV, HDCP, HDMI||12-bit-sub-pixel, 32-bit-floating-point precision, 32-bit floating point precision, 128 bit graphic pipeline, hardware 3D window clipping, high precision dynamic-range (DPDR) technology, unified memory architecture, nView multi-display (for multi-monitor support), PowerMizer options for energy saving, architecture which is optimized for workstations, rotated-grid full-scene antialiasing (RG FSAA), unified driver architecture, NVIDIA PureVideo technology|
|CG shading language, 32 Bit floating point precision, 12 Bit subpixel precision, 128 Bit precision of the graphics pipeline, FSAA with rotated raster, nView Mutlidisplay Support, High-Precision-Dynamic-Range (HPDR), Hardware 3D Clipping on window recognision, full screen AA|
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