NVIDIA Quadro FX 1600M vs NVIDIA Quadro FX 1700M vs NVIDIA Quadro FX 3600M
NVIDIA Quadro FX 1600M► remove from comparison
This is a highend workstation graphic chip (for CAD and 3D programs optimized) with DirectX 10 and good OpenGL support - probably based on the GeForce 8700M GT graphic card. It is intended for digital content creators, engineers, earthscientists and other professional 3D applications. Certified drivers grant thecorrect and faster (compared to 8700M) representation of professional programs (CAD, CCD, visualisation software).
NVIDIA Quadro FX 1700M► remove from comparison
The Nvidia Quadro FX 1700M is a professional graphics adapter for CAD and 3D applications. It is based on the G96 core (GeForce 9650M e.g.) but with different drivers, that are optimized for OpenGL and professional applications. The drivers are zertified to work flawlessly with different applications.
Compared to the Quadro FX 1600M, the FX 1700M GPU supports Powermizer 8.0.
NVIDIA Quadro FX 3600M► remove from comparison
The NVIDIA Quadro FX 3600M is a professional graphics card for CAD, DCC and other modeling applications based upon the 8800M GTX consumer card (G92 architecture). It was a high-end card at the time of announcement. Certified drivers grant error-free and faster performance in professional applications. The FX 3600M was later succeeded by the more efficient 55nm FX 2800M and FX 3800M, both of which still utilize the G92 architecture.
The most important aspect of the Quadro FX 3600M is its use "Unified Shaders". There no longer exist any dedicated pixel or vertex shaders. Instead, the FX 3600M uses 64 so-called stream processors to handle most of the graphics work previously processed by pixel and vertex shaders. Furthermore, the shader units are clocked higher than the GPU core (1250 MHz).
The performance of the FX 3600M shoul be higher than the 1600M due to the 256 bit wide memory bus and the high number of Unified Shaders. According to Nvidia, the GPU is best suited for modelling large 3D scenes and complex models.
|NVIDIA Quadro FX 1600M||NVIDIA Quadro FX 1700M||NVIDIA Quadro FX 3600M|
|Quadro FX Series|
|Pipelines||32 - unified||32 - unified||96 - unified|
|Core Speed||625 MHz||625 MHz||500 MHz|
|Shader Speed||1250 MHz||1250 MHz||1250 MHz|
|Memory Speed||800 MHz||800 MHz||800 MHz|
|Memory Bus Width||128 Bit||128 Bit||256 Bit|
|Max. Amount of Memory||256 MB||256 MB||512 MB|
|DirectX||DirectX 10, Shader 4.0||DirectX 10, Shader 4.0||DirectX 10, Shader 4.0|
|Transistors||289 Million||289 Million||754 Million|
|technology||80 nm||65 nm||65 nm|
|Features||PureVideo, video scaling, LCDs with 1920x1200 pixel, PCI-Express, connection for ext. graphic card||OpenGL 2.1, PureVideo HD, Powermizer 8.0, possible interfaces: LVDS, DVI, VGA, HDTV, HDCP, HDMI||PureVideo technology (H.264, VC-1, MPEG2, WMV9 decoding acceleration), HDCP-capable, PowerMizer 7.0 energy administration (dynamic switching between performance and energy saving), HDR (High Dynamic-Range Lighting), designed for Windows Vista, supports Dual-Link DVI-D exits for TFT resolutions up to 2560x1600, LVDS, VGA, HDTV, HDCP, HDMI, PCI-E 16x, OpenGL 2.1, Gigathread technology|
|Date of Announcement||01.06.2007||01.10.2008||23.02.2008|
|Information||CG shading language, 32 bit floating point precision, 12 bit subpixel precision, 128 bit precision of the graphic pipeline, vertex and pixelshader programmability, PCI-E inferface, FSAA with turned grid, nView multidisplay support, high-precision dynamic-range (HPDR) technology, hardware 3D clipping, full screen antialiasing||CG shading language, 32 Bit floating point precision, 12 Bit subpixel precision, 128 Bit precision of the graphics pipeline, FSAA with rotated raster, nView Mutlidisplay Support, High-Precision-Dynamic-Range (HPDR), Hardware 3D Clipping on window recognision, full screen AA||MXM Factor III|
|Link to Manufacturer Page||http://www.nvidia.com/page/nb_chipset.html||http://www.nvidia.com/object/product_qua...||http://www.nvidia.com/object/quadrofx_36...|