PowerVR GX6250 vs Qualcomm Adreno 512

PowerVR GX6250

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The PowerVR GX6250 from Imagination Technologies is a mobile graphics card for ARM based SoCs. It is usually used in Android based laptops and smartphones. It was first announced in the MediaTek MT8173 in mid 2014. The performance should be in the higher middle class of mobile GPUs.

The graphics card is part of the series 6XT (Rogue) of GPUs and offers a unified shader architecture with two clusters, two TMUs and 32 FP32-ALUs. The GPU supports OpenGL 3.x/4.x, OpenGL ES 3.x and DirectX 10.

In the MT8173 the GPU is clocked at 700 MHz and therefore the performance should be similar to the Adreno 330. Therefore, even demanding games of 2014 should run fluently.

Qualcomm Adreno 512

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The Qualcomm Adreno 512 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 660 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

According to Qualcomm up to 30% faster than the previous generation (Adreno 510?).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

 

PowerVR GX6250Qualcomm Adreno 512
ManufacturerImaginationQualcomm
Adreno 500 Series
PowerVR GXA6850 (compare) 256 @ 450 (?) MHz128 Bit
PowerVR GX6450 (compare) 128 @ 450 (?) MHz64 Bit
PowerVR GX6250 64 @ 700 (Boost) MHz64 Bit
Adreno 540 (compare) @ 710 MHz
Adreno 530 (compare) @ 624 MHz
Adreno 512
Adreno 510 (compare)
Adreno 509 (compare)
Adreno 508 (compare) @ 650 MHz
Adreno 506 (compare) @ 650 MHz
Adreno 505 (compare) @ 450 MHz
CodenameRogue
ArchitecturePowerVR RogueAdreno 500
64 -
Core700 (Boost) MHz
Bus64 Bit
noyes
DirectXDirectX 10DirectX 12.1
Technology28 nm14 nm
FeaturesOpenGL 3.x, 4.x, OpenGL ES 3.xOpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)
Introduced09.09.2014 15.12.2015
Manufacturerhttp://www.imgtec.com/powervr/series6xt....
CPUGPU Base SpeedGPU Boost / Turbo
Mediatek MT81766 x 2100 MHz600 MHz? MHz
Mediatek MT81734 x 2400 MHz? MHz700 MHz
Mediatek MT8173C4 x 2100 MHz? MHz700 MHz
min. - max.600 - ? MHz700 - 700 MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
min: 11719     avg: 14380.4     median: 14121 (3%)     max: 16690 Points
min: 25561     avg: 28388.6     median: 29090.5 (5%)     max: 29422 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited 2560x1440
min: 796     avg: 931.7     median: 840 (6%)     max: 1159 Points
min: 1887     avg: 2043.8     median: 2117.5 (16%)     max: 2151 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited Graphics 2560x1440
min: 754     avg: 891.3     median: 812 (3%)     max: 1108 Points
min: 1734     avg: 1916.3     median: 1980.5 (7%)     max: 2033 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited 2560x1440
min: 532     avg: 690     median: 612 (12%)     max: 926 Points
min: 1270     avg: 1395     median: 1432.5 (28%)     max: 1442 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited Graphics 2560x1440
min: 506     avg: 614.3     median: 528 (6%)     max: 809 Points
min: 1134     avg: 1228     median: 1254.5 (15%)     max: 1268 Points
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + PowerVR GX6250
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 512
T-Rex HD Onscreen C24Z16 + PowerVR GX6250
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 512
GFXBench 3.0 - Manhattan Offscreen OGL off screen
min: 8.5     avg: 12.5     median: 14 (0%)     max: 16 fps
min: 20     avg: 22.3     median: 23 (0%)     max: 23 fps
GFXBench 3.0 - Manhattan Onscreen OGL on screen
min: 6.4     avg: 8.6     median: 8.9 (0%)     max: 9.7 fps
min: 19     avg: 21.3     median: 21 (1%)     max: 23 fps
GFXBench - Car Chase Offscreen off screen
min: 0     avg: 2.8     median: 3 (0%)     max: 5.1 fps
min: 8.1     avg: 8.8     median: 9 (0%)     max: 9.1 fps
GFXBench - Car Chase Onscreen on screen
min: 0     avg: 2.4     median: 2.9 (0%)     max: 3.9 fps
min: 7.5     avg: 8.6     median: 8.6 (0%)     max: 9.8 fps
GFXBench - High Tier Onscreen
min: 3     avg: 4.9     median: 5.2 (9%)     max: 6.3 fps
GFXBench - High Tier Offscreen 2560x1440
min: 3.2     avg: 3.6     median: 3.2 (6%)     max: 4.8 fps
GFXBench - Normal Tier Onscreen
min: 7.5     avg: 8.4     median: 8.2 (14%)     max: 9.7 fps
GFXBench - Normal Tier Offscreen 1920x1080
min: 8.5     avg: 8.6     median: 8.6 (6%)     max: 8.6 fps
PassMark PerformanceTest Mobile V1 - 2D Graphics Tests
min: 6741     avg: 6820.5     median: 6820.5 (37%)     max: 6900 Points
PassMark PerformanceTest Mobile V1 - 3D Graphics Tests
min: 2286     avg: 2288     median: 2288 (41%)     max: 2290 Points

Average Benchmarks PowerVR GX6250 → 100%

Average Benchmarks Qualcomm Adreno 512 → 187%

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

PUBG Mobile

PUBG Mobile

2018
low
Adreno 512:
30 fps  fps
med.
Adreno 512:
24 fps 30 fps ~ 27 fps
high
Adreno 512:
30 fps 30 fps 30 fps ~ 30 fps
Adreno 512:
»
World of Tanks Blitz

World of Tanks Blitz

2018
high
Adreno 512:
30 60 fps ~ 45 fps
Adreno 512:
»
Arena of Valor

Arena of Valor

2018
low
Adreno 512:
60 fps  fps
ultra
Adreno 512:
30 fps 60 fps 60 fps ~ 50 fps
Adreno 512:
»
Shadow Fight 3

Shadow Fight 3

2018
low
Adreno 512:
60 fps  fps
high
Adreno 512:
60 fps  fps
Adreno 512:
»
Dead Trigger 2

Dead Trigger 2

2013
high
100%
PowerVR GX6250:
30 59 ~ 45 fps
67%
Adreno 512:
30 30 fps ~ 30 fps
PowerVR GX6250:
»
Adreno 512:
»
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
100%
PowerVR GX6250:
30 30 ~ 30 fps
high
100%
PowerVR GX6250:
22 26 ~ 24 fps
121%
Adreno 512:
28 fps 29 30 fps ~ 29 fps
PowerVR GX6250:
»
Adreno 512:
»

Asphalt 9: Legends

2013
low
Adreno 512:
28 fps  fps
high
Adreno 512:
28 fps 28 fps 30 fps ~ 29 fps
Adreno 512:
»
Temple Run 2

Temple Run 2

2013
high
100%
PowerVR GX6250:
60  fps
PowerVR GX6250:
»

Average Gaming PowerVR GX6250 → 100%

Average Gaming Qualcomm Adreno 512 → 94%

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Redaktion, 2017-09- 8 (Update: 2017-09-11)