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Hideo Kojima warns AI is making games and art “no longer special” in self-interview

A screengrab from Hideo Kojima's Wired interview (image source: Wired YT)
A screengrab from Hideo Kojima's Wired interview (image source: Wired YT)
Hideo Kojima’s latest self-interview for Wired’s Tech Support series offers a sharp critique of risk‑averse AAA game design, a warning about AI dulling the creative spark, and a renewed defense of deeply personal, auteur‑driven worlds. He also teases Physint as a boundary‑blurring “game‑film” hybrid, signaling a future where cinema and interactive storytelling increasingly converge.

Hideo Kojima has been speaking in a few fascinating interviews this year. Recently, he sat down to interview himself for Wired’s Tech Support series, answering questions from fans about his creative process, the future of gaming, and his thoughts on AI.

In the Wired interview, Kojima went into detail about how he builds his stories and worlds, stating that he finds it necessary to add his personal passions to the mix. He said players should feel “the creator’s love” in every aspect, and that experimentation is essential to keeping things innovative and engaging. 

Kojima also expressed his love for movies, which influences his work, and discussed the ongoing developments in the gaming industry. He stated that he doesn’t rely on a team of experts to research history. Instead, he reads books daily, goes through documentaries, reads news online, and even makes the occasional trip to the library.

He joked, “If you’re watching and thinking, ‘I’ll be Kojima’s right-hand man!’, please contact me.” He further explained how he personally tweaks and tests in-game difficulty, story pacing, and audio by switching between speakers and headphones. He emphasized that “It’s a very crucial stage” and that “Not many do this, I think.”

Kojima also touched on Metal Gear Solid 2, a game known for its predictions that have held to a certain degree in the current social media landscape. He clarified that the game wasn’t intended to predict that AI would take over the world. Instead, it was a warning about a digital future he hoped wouldn’t come to pass.

He said, “For MGS2, I didn’t predict AI, but rather a future I didn’t desire. Unfortunately, we are heading there.”

He said that AI has the potential to make people's lives easier, but warned that it might make the creative aspects of work feel less special. He said, “Games and art are no longer considered special.”

He also went on to applaud indie developers for pushing the boundaries of gaming with innovative, engaging blockbuster hits, while criticizing AAA studios for playing it safe with “things that are safe and tremendously boring.”

Kojima also hinted at Physint, his PlayStation-exclusive game currently in its early conceptual stages, stating, “We’re thinking of working with film people, not only in terms of cast but also staff.”

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > News > News Archive > Newsarchive 2025 12 > Hideo Kojima warns AI is making games and art “no longer special” in self-interview
Rahim Amir Noorali, 2025-12-23 (Update: 2025-12-23)