Atari’s CEO Wade Rosen recently detailed a personal wishlist of games for dream remasters. He named three games: Panzer Dragoon Saga, Ogre Battle, and Hideo Kojima’s 1988 Snatcher. Rosen stated that he’d wholeheartedly remaster these games despite the commercial risks.
In an interview with VGC, Rosen shared his reason for his wishlist:
“Life’s too short, you know? I’ve got mine too, right? If we ever had a chance to work on Panzer Dragoon Saga or Ogre Battle or Snatcher or something like that…
Oh, Snatcher is my dream. Right? I mean. I don’t know if it would be successful, but I’d probably push it through and make sure we did it, just because I would like to work on one of those.
But it all has to be in balance. If this company just became like ‘what game does Wade want to work on?’ we would not be around too long.”
Recently, Atari has been focusing on retro revivals, after acquiring studios like Digital Eclipse and Nightdive to mastercraft remasters and compilations of older games. This shift has been particularly successful for the company. Atari experienced a 25% year-over-year revenue increase in 2024, which further rose to 63.7% as of March 31, 2025.
Panzer Dragoon Saga was released in 1998 on the Sega Saturn, which shifted the series from its rail shooter beginnings to turn-based RPG battles, along with free-roam exploration. The game remains a cult-classic despite its limited release of just 30,000 copies worldwide.
The game was unfortunately plagued with internal development conflicts alongside the tragic deaths of two team members from stress, as mentioned by Yukio Futatsugi.
As for the Ogre Battle franchise, the series debuted in 1993 with the SNES title Ogre Battle: The March of the Black Queen. The series featured five tactical RPGs mixed with RTS elements. However, the franchise is currently owned by Square Enix and has already been remastered by the company as Tactics Ogre: Reborn in 2022.
Snatcher was a Cyberpunk-esque 1988 graphic adventure title that a young Hideo Kojima penned during his humble beginnings at Konami. It’s safe to say that his work on the game inspired themes later seen in his blockbuster Metal Gear Solid series. The game enjoyed ports on the MSX2, PC Engine, and Sega CD, but has yet to see a modern remaster to date, despite demand from fans and, of course, Atari’s Wade Rosen.
Rosen stated he wants to keep a fine balance between passion and prosperity when it comes to Atari. He wrapped up the interview with some final comments:
“The goal is when you can get them both. But at the very least, I think that’s a part of the give and take in any business. If you go too far in any one direction – if you’re only numbers-driven, it crushes the spirit of the company. If you’re only passion-driven, you often sometimes don’t have a company.
We’re seeing a lot of both of those in the industry right now, and so we try to straddle the line. But we definitely let the team pick a… you know, we all work together and choose jointly what we’re going to work on.”