The creator of Metal Gear Solid and Death Stranding, Hideo Kojima, has always been renowned as a forward-thinking individual, thinking way ahead about games. True to his persona, he has shared some wildly ambitious ideas for the future of gaming. He has an idea for a game to be played in weightlessness and another to teach AI.
This news comes from Kojima’s conversation with Nikkei Xtrend. Speaking with the Japanese outlet, Kojima pondered the different projects he’d like to delve into after working on the Xbox-exclusive horror game OD and the PlayStation-exclusive action-espionage title Physint.
Kojima admitted that these concepts seemed over-the-top from the get-go. In the interview, he said, “This might be out there, but I think I want to make a game played in weightlessness and a game that delights an AI.”
Kojima didn’t go into the technicalities of the weightless idea, leaving many to wonder what kind of floating gameplay he was exactly referring to. He did, however, open up more about the AI-focused title and said:
Basically, a game that could train an AI. At the moment, AI doesn’t know much, and I think it has to study more. It would be a game that is a teaching material for AI to study. In five or 10 years’ time. I definitely expect AI to break into many different worlds.
It’s pretty clear by this point that Kojima’s views on AI are pretty nuanced, as he’s talked about it many times this year. He sees it as a tool that can help with practical workflows in development, such as adapting to different players' playstyles or handling monotonous tasks, leaving humans to focus on the creative aspect of game development.
Kojima further discussed the pushback against AI and compared it to how people reacted to smartphones when they first became mainstream. He said:
When smartphones came out, everyone slated them. But now, there are so many people who can’t live without their smartphones. AI is like that. It’s important to use technology in a way that will make us happy, while considering the correct direction it should take.
With projects like OD in development and Physint still in the conceptual stage, Kojima continues to dream big, reminding us why he’s one of the most influential minds in the video game industry.











