Halo Infinite developer admits it will need to fix the game's graphics before launch
The Xbox Series X has rightly gamers excited at its 12 teraflops worth of graphics processing power. However, fans of Halo Infinite were left underwhelmed by the look and feel of the game which didn’t have the same graphical ‘Wow’ factor seen on launch titles for the upcoming, and slightly less powerful, Sony PS5. The game’s developer, 343 Industries, agrees and says that it is working on further refinements to help avoid a repeat of the ‘Craig’ memes the recent launch trailer spawned. (Craig, for the unfamiliar, is a less than impressively drawn enemy figure that Master Chief clashes with during the trailer).
First, we want to acknowledge that yes, we’ve heard the feedback coming from parts of the community regarding the visuals in the Halo Infinite campaign demo…With Halo Infinite, we’re returning to a more ‘classic’ art style… [but we agree that] we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game. The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished.
Exclusive gaming titles, as they have in previous generations of the console wars, are a key selling point -- even if one console has more power than another, the decision to choose one platform over the other can often boil down to which console has the better range of exclusives. Halo is a massive franchise for Microsoft, so much so that it kicked off its recent next-gen Xbox Games Showcase with the Halo Infinite trailer. Even 343 Industries has deliberately chosen a classic aesthetic for the game, it will be vital that it properly showcases the full potential of the Xbox Series X.
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