Since Microsoft and Sony have released their next-gen PlayStation 5 and Xbox Series X/S consoles last year, ray traced shadows and lighting effects like reflections have become an integral visual characteristic of many modern games. For that reason, most console gamers probably expected that Ubisofts upcoming Triple-A shooter Far Cry 6 (from US$59 on Amazon) would also utilize this exciting new graphics technology.
These hopes have now been shattered by the developer of the game, which will be released in a few weeks on October 7. In an interview with the website wccftech, Ubisoft has acknowledged that neither the PlayStation 5 nor the Xbox Series X/S will render raytracing effects in Far Cry 6. Consequently, the feature will be an exclusive setting in the PC version of the game. On consoles, the developing team was mainly focused on reaching a resolution of 4k at 60fps.
The integration of raytracing effects was apparently less important than delivering a consistent and smooth gaming experience, which is why the hardware limitations forced Ubisoft to disable the feature on consoles. Another reason might be the dynamic weather system, which could presumably have caused performance issues when it rains in the game and ray traced reflections would appear on puddles. The lack of raytracing is one more reason for gamers with a capable gaming PC to play Far Cry 6 on their computer instead of their console.
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wccftech, Image: Ubisoft
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