Battlefield 6: Season 2 promises major fixes – but the community remains skeptical

Alongside new content, Season 2 of Battlefield 6 will focus primarily on extensive system improvements. Weapon balance, progression, audio, and player movement are set to be fundamentally reworked, while the developers continue to work in parallel on long-term issues such as netcode and time-to-kill. In addition, the return of a popular map from Battlefield 4 is planned.
New maps and story events
The first new map, Contaminated, is designed to deliver fast-paced, tactical combat. According to the developers, it offers multiple routes, vertical gameplay elements, and numerous flanking opportunities. It will launch alongside a limited-time event mode that expands the story of Pax Armata and advances the season’s overarching narrative. Later in Season 2, players can expect a second map as well as an additional limited-time mode set in a dark underground base.
Progression and Battle Pass
Since launch, Battlefield 6’s overly complex progression system has been a major source of criticism among players. With Season 2, the developers aim to address these concerns directly. Mode-specific requirements will be relaxed, allowing daily challenges to be completed more flexibly. The widely disliked pistol challenges have been removed entirely, and assists will now count as kills toward daily objectives. Battle Pass progression is also being accelerated, with token distribution reworked to make leveling up noticeably faster.
REDSEC
The battle royale mode REDSEC is also receiving several updates in Season 2. Career and weapon XP gains will be increased, making progression feel more rewarding. To improve accessibility, early career ranks will now grant REDSEC-specific bonuses. Additional gameplay adjustments are planned as well: eliminated players will drop at least two armor plates, and vehicle keys will now have a cooldown. This change limits immediate access to armored vehicles, adding a more strategic element to their use.
Weapon balance, movement, and audio
Season 2 will introduce a unified recoil compensation system across all weapons, aiming to make gunplay feel more consistent and predictable. In addition, automatic weapons will be more clearly differentiated based on their intended combat range, helping to define their roles more precisely across different engagement distances.
Player movement is also being overhauled. Climbing, jumping, and ladder interactions are being refined to feel smoother and more consistent. At the same time, visual glitches – particularly those noticeable during intense firefights – are being addressed to improve overall clarity and immersion.
On the audio side, the developers aim to deliver clearer and more reliable sound cues. Overlapping effects will be prioritized more effectively, making it easier to hear critical sounds such as footsteps and movement during combat. This should enable players to react more quickly and decisively in fast-paced engagements.
Battlefield Labs
Improvements to several core systems are currently being tested within Battlefield Labs. These include refinements to hit registration and netcode, further recoil adjustments, and a rework of the ping system. Planned time-to-kill changes are also under evaluation, with the goal of making precision shots more rewarding. However, no concrete changes have been finalized yet.
Golmud Railway, a fan-favorite map from Battlefield 4, is also planned to make a return. The remake will not be identical to the original, but instead adapted to the current gameplay structure. In particular, the layout in the northern section has been reworked. According to the developers, early tests have yielded positive results.
Community reaction largely critical
The response to the X post has been largely negative. Many players are expressing frustration over what they perceive as a lack of meaningful content in Season 2. The live service model continues to face criticism, particularly the so-called “drip-feed” approach, in which new content is released in small batches over several weeks. A growing number of players find this structure tiresome and are calling for a return to traditional DLCs with larger, more substantial content drops. There is also disappointment that key improvements – such as netcode fixes and time-to-kill adjustments – are being pushed to future seasons instead of being implemented now.
The full roadmap is expected by the end of the week. Whether Season 2 will be enough to ease widespread skepticism within the community will ultimately depend on how quickly and reliably the promised improvements are implemented.
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Image source: Steam







