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Assassin's Creed Origins is another example of DRM gone wrong

Assassin's Creed Origins has DRM software protecting the DRM software that's protecting the game. (Source: Ubisoft)
Assassin's Creed Origins has DRM software protecting the DRM software that's protecting the game. (Source: Ubisoft)
Publishers need to protect their game from piracy, and gamers should pay for the games we play. But there is a problem when the method of DRM implementation degrades the experience of those who obtained the game legitimately.

The use of Digital Rights Management mechanisms (DRM) is a topic that can elicit passionate responses from both sides of the spectrum. But when it comes to implementing DRM there are definite differences in the impact that it can have on the end user experience (e.g., performance impact when executed poorly).

An example of poor implementation is the newly released Assassin’s Creed Origins where users have taken to forums to complain about high CPU usage out of character with what they had come to expect from a game of this type on their hardware. TorrentFreak linked several Steam Community posts with examples such as:

  • i7-3770 varying between 60 to 90 percent
  • i7-7700 rising to 99 percent
  • i7-6700k at 30 percent (showing one that isn’t negatively affected)
  • i5-4590 at 100 percent on all cores
  • i5-6600k at 100 percent
  • Other users with unspecified processors reporting figures up to 100 percent

Now higher usage by itself isn’t necessarily a bad thing, but in these cases those who are at 100 percent are reporting poor performance and stuttering, while those who have less than 100 percent are saying that the lack of headroom is giving stuttering frequently enough to be annoying.

Voksi, a member of the ‘Revolt’ cracking team, told TorrentFreak that after reviewing code from the game’s binaries it was clear that the implementation of DRM was the cause of these performance problems. Denuvo is a popular DRM platform that many publishers use to protect their games in the initial sales window. However, the latest implementations have been cracked at breakneck speeds, with some games having the protection bypassed within hours after release.

But Denuvo by itself doesn’t have an impact on performance significant enough to explain these complaints. Ubisoft appears to be concerned (rightly so) with protecting Assassin’s Creed Origins for more than a few hours after release. To do so, they implemented a second layer from VMProtect on top (which runs software in a virtual machine using a non-standard architecture) to protect Denuvo from crackers.

“This is great if you are looking to save your game from those pirates, because this layer of VMProtect will make Denuvo a lot more harder to trace and keygen than without it” says Voksi. “But if you are a legit customer, well, it’s not that great for you since this combo could tank your performance by a lot, especially if you are using a low-mid range CPU. That’s why we are seeing 100% CPU usage on 4 core CPUs right now for example.”

To be clear, we aren’t advocating game piracy here. These days it is pretty much given that DRM in games will be broken, and it can be measured in ‘how long’ rather than ‘if' (developers of DRM software argue that their goal is to stop piracy in the vital week or two after release). This means that those who are willing to pirate a game will get a chance to do so at some point, regardless of which protection is used.

Paying for the games we play is the most direct way we can support the hobby we love, but DRM that degrades the experience of legitimate customers is DRM done wrong. When the pirates who downloaded a cracked copy of your game for free get a better experience than those who paid, then you know you’ve got a problem.

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> Notebook / Laptop Reviews and News > News > News Archive > Newsarchive 2017 10 > Assassin's Creed Origins is another example of DRM gone wrong
Craig Ward, 2017-10-30 (Update: 2017-10-31)
Craig Ward
Craig Ward - News Editor
I grew up in a family surrounded by technology, starting with my father loading up games for me on a Commodore 64, and later on a 486. In the late 90's and early 00's I started learning how to tinker with Windows, while also playing around with Linux distributions, both of which gave me an interest for learning how to make software do what you want it to do, and modifying settings that aren't normally user accessible. After this I started building my own computers, and tearing laptops apart, which gave me an insight into hardware and how it works in a complete system. Now keeping up with the latest in hardware and software news is a passion of mine.