Qualcomm Adreno 530 vs ARM Mali-T860 MP2 vs Qualcomm Adreno 509
Qualcomm Adreno 530 ► remove from comparison
The Qualcomm Adreno 530 is an integrated graphics card for (mostly Android based) smartphones and tablets . It was introduced in the last quarter of 2015 and is integrated in the Qualcomm Snapdragon 820 SoC. It supports OpenGL ES 3.1 and DirectX 11.1.
The GPU uses a still unknown amount of unified shaders clocked at up to 624 MHz. In 2015 it belongs to the fastest GPU for smartphones. Compared to the predecessor Adreno 430 , the 530 is especially faster in demanding benchmarks.
ARM Mali-T860 MP2 ► remove from comparison
The ARM Mali-T860 MP2 is a mobile graphics solution that can be found in ARM SoCs like the Mediatek Helio P10. The chip is available since Q1/2015 and supports OpenGL ES 3.1, OpenCL 1.2 and DirectX 11.1. The Mali-T860 can be built with 1 to 16 clusters, where the MP2 version features 2 clusters/cores.
The MP2 version is used e.g. in the Mediatek Helio P10 at 700 MHz and performs similar to a Adreno 405 or Mali-T628 with a low core count (e.g. MP2 or MP4). Therfore, only low demanding gaming are suited for the GPU.
In the Helio P10 the GPU is manufactured in 28nm at TSMC.
Qualcomm Adreno 509 ► remove from comparison
The Qualcomm Adreno 509 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the lower end Qualcomm Snapdragon 636 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
Qualcomm Adreno 530 ARM Mali-T860 MP2 Qualcomm Adreno 509 Adreno 500 Series Core Speed 624 MHz 700 MHz Shared Memory yes no yes API DirectX 11.1, OpenGL ES 3.1 AEP DirectX 11.1, OpenGL ES 3.1 AEP DirectX 12.1, OpenGL ES 3.2, Vulkan technology 14 nm 28 nm 14 nm Features OpenGL ES 3.1 AEP, OpenCL 2.0, Direct3D 11.1 (FL 11_1) Open CL 1.2 OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) Date of Announcement 15.12.2015 01.01.2015 08.05.2017 Codename Midgard Architecture Midgard Adreno 500 Pipelines 2 - unified
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 24310 avg: 32869 median: 32997 (4%) max: 40761 Points
min: 5884 avg: 9565 median: 9806.5 (1%) max: 11713 Points
min: 20610 avg: 20839 median: 20836 (2%) max: 21067 Points
3DMark - 3DMark Ice Storm Extreme Graphics
0 Points (0%)
min: 5435 avg: 5972 median: 5919 (1%) max: 6813 Points
3DMark - 3DMark Ice Storm Graphics
0 Points (0%)
min: 9528 avg: 9929 median: 9619 (1%) max: 10639 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 2649 avg: 3348 median: 3425 (15%) max: 3806 Points
min: 425 avg: 546 median: 551 (2%) max: 672 Points
min: 1525 avg: 1541 median: 1540 (7%) max: 1568 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 3401 avg: 4503 median: 4661.5 (10%) max: 5006 Points
min: 364 avg: 477.8 median: 481 (1%) max: 579 Points
min: 1358 avg: 1395 median: 1400 (3%) max: 1406 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 2252 avg: 2605 median: 2594.5 (13%) max: 2893 Points
min: 299 avg: 380.8 median: 385 (2%) max: 479 Points
min: 765 avg: 980 median: 1008 (5%) max: 1016 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 2488 avg: 2996 median: 3108 (9%) max: 3253 Points
min: 248 avg: 319.9 median: 322 (1%) max: 406 Points
min: 645 avg: 841 median: 865 (3%) max: 872 Points
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 7.1 avg: 8.4 median: 7.2 (1%) max: 11 fps
min: 0.7 avg: 0.8 median: 0.9 (0%) max: 0.9 fps
min: 2.2 avg: 2.4 median: 2.2 (0%) max: 3.5 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 15 avg: 17.7 median: 19 (1%) max: 19 fps
min: 1.8 avg: 2.3 median: 2.3 (0%) max: 2.7 fps
min: 5.4 avg: 5.9 median: 6 (0%) max: 6.1 fps
GFXBench - GFXBench Car Chase Offscreen
min: 14 avg: 18.3 median: 19 (2%) max: 20 fps
min: 1.9 avg: 2.3 median: 2.4 (0%) max: 2.7 fps
6.3 fps (1%)
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 12 avg: 28.6 median: 31 (1%) max: 34.02 fps
min: 2.5 avg: 4.1 median: 4.6 (0%) max: 4.8 fps
min: 6.3 avg: 9.7 median: 10 (0%) max: 10 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 26 avg: 43 median: 44.5 (3%) max: 49 fps
min: 4.7 avg: 6.5 median: 6.8 (0%) max: 8.22 fps
16 fps (1%)
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 530 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 47.19 avg: 83.3 median: 88 (1%) max: 96 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-T860 MP2 min: 12 avg: 15.9 median: 17 (0%) max: 19 fps
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 509 min: 35 avg: 35.6 median: 36 (0%) max: 36 fps
Basemark ES 2.0 - Basemark ES 2.0
min: 43.5 avg: 46.5 median: 46.2 (76%) max: 49.73 fps
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 21420 avg: 30602 median: 33028 (75%) max: 35449 Points
min: 6004 avg: 6373 median: 6378 (14%) max: 6737 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 28538 avg: 37215 median: 38353 (85%) max: 41500 Points
min: 13009 avg: 13909 median: 14306 (32%) max: 14412 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 4781 avg: 5512 median: 5612.5 (6%) max: 6042 Points
min: 2613 avg: 2752 median: 2725.5 (3%) max: 2944 Points
min: 5536 avg: 5562 median: 5561.5 (6%) max: 5587 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 1913 avg: 2183 median: 2178.5 (4%) max: 2461 Points
min: 178 avg: 764 median: 854.5 (1%) max: 1169 Points
min: 1582 avg: 1740 median: 1740 (3%) max: 1898 Points
Smartbench 2012 - Smartbench 2012 Gaming Index
4410 Points (96%)
3983 Points (87%)
Average Benchmarks Qualcomm Adreno 530 → 100% n=13 Average Benchmarks ARM Mali-T860 MP2 → 20% n=13 Average Benchmarks Qualcomm Adreno 509 → 45% n=13
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Adreno 509:
25 25 ~ 25 fps
Mali-T860 MP2:
23 27 ~ 25 fps
Adreno 509:
57 59 ~ 58 fps
100%
Adreno 530:
0 (!) [X] HTC U Ultra Qualcomm Snapdragon 821 MSM8996 Pro 2.4GHz
Adreno 530
Problem during benchmarking occured: game wont start 30 [X] HTC 10 Qualcomm Snapdragon 820 MSM8996 2.2GHz
Adreno 530
min:
25 fps, max:
32 fps
30 30 30 [X] LG G6 Qualcomm Snapdragon 821 MSM8996 Pro 2.4GHz
Adreno 530
56 58 59 [X] OnePlus 3T Qualcomm Snapdragon 821 MSM8996 Pro 2.4GHz
Adreno 530
59 60 [X] Lenovo Moto Z Qualcomm Snapdragon 820 MSM8996 2.2GHz
Adreno 530
min:
50 fps, max:
61 fps
60 ~ 43 fps
105%
Adreno 509:
30 [X] BQ Aquaris X2 Qualcomm Snapdragon 636 1.8GHz
Adreno 509
min:
28 fps, max:
31 fps
60 ~ 45 fps
100%
Adreno 530:
0 (!) [X] HTC U Ultra Qualcomm Snapdragon 821 MSM8996 Pro 2.4GHz
Adreno 530
Problem during benchmarking occured: game wont start 29 [X] Lenovo Moto Z Qualcomm Snapdragon 820 MSM8996 2.2GHz
Adreno 530
min:
27 fps, max:
30 fps
29 29 30 [X] OnePlus 3 Qualcomm Snapdragon 820 MSM8996 2.2GHz
Adreno 530
30 30 30 [X] OnePlus 3T Qualcomm Snapdragon 821 MSM8996 Pro 2.4GHz
Adreno 530
30 30 30 [X] LG G6 Qualcomm Snapdragon 821 MSM8996 Pro 2.4GHz
Adreno 530
30 30 [X] ZTE Axon M Qualcomm Snapdragon 821 MSM8996 Pro 2.4GHz
Adreno 530
48 [X] HTC 10 Qualcomm Snapdragon 820 MSM8996 2.2GHz
Adreno 530
min:
30 fps, max:
50 fps
~ 29 fps
103%
Adreno 509:
30 [X] BQ Aquaris X2 Qualcomm Snapdragon 636 1.8GHz
Adreno 509
min:
29 fps, max:
31 fps
fps
Mali-T860 MP2:
23 26 [X] Nokia 3.1 1.0.1a
Mediatek MT6750N 1.5GHz
Mali-T860 MP2
min:
20 fps, max:
30 fps
26 ~ 25 fps
Mali-T860 MP2:
16 22 [X] Nokia 3.1 1.0.1a
Mediatek MT6750N 1.5GHz
Mali-T860 MP2
min:
13 fps, max:
30 fps
24 ~ 21 fps
100%
Adreno 530:
35 [X] OnePlus 3 Qualcomm Snapdragon 820 MSM8996 2.2GHz
Adreno 530
min:
28 fps, max:
42 fps
51 ~ 43 fps
Average Gaming Qualcomm Adreno 530 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-T860 MP2 → 105% Average Gaming 30-70 fps → 123%
Average Gaming Qualcomm Adreno 509 → 104% Average Gaming 30-70 fps → 105%
Qualcomm Adreno 509 low med. high ultra QHD 4K PUBG Mobile 27 25 30 Arena of Valor 37 36 Shadow Fight 3 58 58 Dead Trigger 2 45 Asphalt 8: Airborne 30 Asphalt 9: Legends 29 29 < 30 fps < 60 fps < 120 fps ≥ 120 fps 2 2 1 1 4 1
ARM Mali-T860 MP2 low med. high ultra QHD 4K World of Tanks Blitz 52 24 Arena of Valor 25 26 Dead Trigger 2 53 Asphalt 8: Airborne 29 28 Asphalt 9: Legends 25 21 < 30 fps < 60 fps < 120 fps ≥ 120 fps 3 1 3 1 1
Qualcomm Adreno 530 low med. high ultra QHD 4K Dead Trigger 2 43 Asphalt 8: Airborne 30 29 Real Racing 3 60 43 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 1 2
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.27
log 11. 01:59:46
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#2 checking url part for id 8782 +0s ... 0s
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#5 composed specs +0.147s ... 0.148s
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#8 getting avg benchmarks for device 7062 +0.049s ... 0.197s
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#11 got single benchmarks 7293 +0.135s ... 0.404s
#12 getting avg benchmarks for device 8782 +0.002s ... 0.406s
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#14 got avg benchmarks for devices +0s ... 0.437s
#15 No cached benchmark found, getting uncached values +0.044s ... 0.482s
#16 No cached benchmark found, getting uncached values +0.014s ... 0.496s
#17 min, max, avg, median took s +0.149s ... 0.645s
#18 before gaming benchmark output +0s ... 0.645s
#19 Got 99 rows for game benchmarks. +0.159s ... 0.804s
#20 composed SQL query for gamebenchmarks +0s ... 0.804s
#21 got data and put it in $dataArray +0.004s ... 0.808s
#22 benchmarks composed for output. +0.02s ... 0.828s
#23 calculated avg scores. +0s ... 0.828s
#24 return log +0.002s ... 0.83s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)