Qualcomm Adreno 509 vs ARM Mali-T880 MP2 vs ARM Mali-T830 MP2
Qualcomm Adreno 509 ► remove from comparison
The Qualcomm Adreno 509 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the lower end Qualcomm Snapdragon 636 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
ARM Mali-T880 MP2 ► remove from comparison
The ARM Mali-T880 MP2 is a mobile graphics solution that can be found in ARM SoCs like the Mediatek Helio P20 SoC for Android based smartphones and tablets. The chip is available since Q1/2016 and supports OpenGL ES 3.1, OpenCL 1.2 and DirectX 11.2 (FL 11_2). The Mali-T880 can be built with 1 to 16 clusters, where the MP2 version features 2 clusters/cores.
ARM Mali-T830 MP2 ► remove from comparison
The ARM Mali-T830 MP2 is an integrated graphics card for smartphones and tablets. It first appeared in the HiSilicon Kirin 650 in the beginning of 2016. The chip features two clusters and supports OpenGL ES 3.2, OpenCL 1.2 and DirectX 11 (FL 9_3).
The performance should be similar to the old ARM Mali-450 MP4 and therefore non demanding Android games should run fluently.
The ARM Mali-T830 MP2 in the Kirin 650 is manufactured at TSMC at 16nm FF+ and therefore also suited for smaller smartphones.
Qualcomm Adreno 509 ARM Mali-T880 MP2 ARM Mali-T830 MP2 Mali-T800 Series Architecture Adreno 500 Midgard (4rd-gen) Shared Memory yes no no API DirectX 12.1, OpenGL ES 3.2, Vulkan DirectX 11.2 (FL 11_2), OpenGL ES 3.1 DirectX 11 (FL 9_3), OpenGL ES 3.2 technology 14 nm 16 nm 16 nm Features OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) OpenGL ES 3.1, OpenCL 1.2, DirectX 11.2 (FL 11_2) OpenGL ES 3.2, OpenCL 1.2, DirectX 11 (FL 9_3) Date of Announcement 08.05.2017 26.11.2015 01.04.2016 Codename Midgard (4th Generation) Pipelines 2 - unified 2 - unified Core Speed 900 (Boost) MHz 600 (Boost) MHz Link to Manufacturer Page www.arm.com www.arm.com
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 20610 avg: 20839 median: 20836 (2%) max: 21067 Points
min: 10023 avg: 13267 median: 13844 (2%) max: 14288 Points
min: 5376 avg: 10021 median: 11147 (1%) max: 11713 Points
3DMark - 3DMark Ice Storm Extreme Graphics
min: 6839 avg: 8665 median: 9269 (1%) max: 9283 Points
min: 4548 avg: 6301 median: 6960 (1%) max: 7395 Points
3DMark - 3DMark Ice Storm Graphics
min: 10498 avg: 11431 median: 11898 (1%) max: 11898 Points
8002 Points (1%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 1525 avg: 1541 median: 1540 (7%) max: 1568 Points
min: 826 avg: 976 median: 991.5 (4%) max: 1069 Points
min: 465 avg: 594 median: 598 (3%) max: 721 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 1358 avg: 1395 median: 1400 (3%) max: 1406 Points
min: 767 avg: 882 median: 893.5 (2%) max: 978 Points
min: 387 avg: 504 median: 509 (1%) max: 618 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 765 avg: 980 median: 1008 (5%) max: 1016 Points
min: 626 avg: 720 median: 717 (4%) max: 795 Points
min: 297 avg: 398.3 median: 404 (2%) max: 483 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 645 avg: 841 median: 865 (3%) max: 872 Points
min: 556 avg: 620 median: 633 (2%) max: 647 Points
min: 241 avg: 327.9 median: 333 (1%) max: 401 Points
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 2.2 avg: 2.4 median: 2.2 (0%) max: 3.5 fps
1.5 fps (0%)
min: 0.96 avg: 1 median: 1 (0%) max: 1.1 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 5.4 avg: 5.9 median: 6 (0%) max: 6.1 fps
4.2 fps (0%)
min: 2.6 avg: 2.7 median: 2.8 (0%) max: 2.8 fps
GFXBench - GFXBench Car Chase Offscreen
6.3 fps (1%)
min: 3.7 avg: 4 median: 4.1 (0%) max: 4.1 fps
min: 1.8 avg: 2.7 median: 2.9 (0%) max: 3.2 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 6.3 avg: 9.7 median: 10 (0%) max: 10 fps
min: 3.4 avg: 6 median: 6.8 (0%) max: 6.9 fps
min: 1.7 avg: 4.1 median: 4.5 (0%) max: 5.4 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
16 fps (1%)
min: 9.6 avg: 10.5 median: 10.5 (1%) max: 11 fps
min: 4.6 avg: 7.1 median: 7.9 (0%) max: 8.8 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 509 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 35 avg: 35.6 median: 36 (0%) max: 36 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-T880 MP2 min: 21 avg: 23.1 median: 24 (0%) max: 24 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-T830 MP2 min: 12 avg: 16.7 median: 18.5 (0%) max: 20 fps
Basemark ES 2.0 - Basemark ES 2.0
57.8 fps (95%)
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 9655 avg: 9936 median: 9935.5 (23%) max: 10216 Points
min: 8323 avg: 8545 median: 8542 (19%) max: 8774 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 18345 avg: 19359 median: 19359 (43%) max: 20373 Points
min: 15988 avg: 16554 median: 16613 (37%) max: 17001 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 5536 avg: 5562 median: 5561.5 (6%) max: 5587 Points
min: 3868 avg: 3970 median: 3970 (4%) max: 4072 Points
min: 3565 avg: 3703 median: 3639 (4%) max: 3967 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 1582 avg: 1740 median: 1740 (3%) max: 1898 Points
min: 1046 avg: 1086 median: 1085.5 (2%) max: 1125 Points
min: 1076 avg: 1184 median: 1160.5 (2%) max: 1339 Points
Average Benchmarks Qualcomm Adreno 509 → 100% n=13 Average Benchmarks ARM Mali-T880 MP2 → 67% n=13 Average Benchmarks ARM Mali-T830 MP2 → 48% n=13
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
100%
Adreno 509:
25 25 ~ 25 fps
84%
Mali-T830 MP2:
31 31 ~ 31 fps
81%
Mali-T830 MP2:
26 31 31 ~ 29 fps
100%
Adreno 509:
57 59 ~ 58 fps
100%
Adreno 509:
30 [X] BQ Aquaris X2 Qualcomm Snapdragon 636 1.8GHz
Adreno 509
min:
28 fps, max:
31 fps
60 ~ 45 fps
102%
Mali-T880 MP2:
30 52 57 ~ 46 fps
Mali-T880 MP2:
30 30 ~ 30 fps
100%
Adreno 509:
30 [X] BQ Aquaris X2 Qualcomm Snapdragon 636 1.8GHz
Adreno 509
min:
29 fps, max:
31 fps
fps
100%
Mali-T880 MP2:
29 30 ~ 30 fps
100%
Adreno 509:
28 30 30 ~ 29 fps
Mali-T830 MP2:
25 26 ~ 26 fps
Average Gaming Qualcomm Adreno 509 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-T880 MP2 → 101% Average Gaming 30-70 fps → 102%
Average Gaming ARM Mali-T830 MP2 → 77% Average Gaming 30-70 fps → 86%
Qualcomm Adreno 509 low med. high ultra QHD 4K PUBG Mobile 27 25 30 Arena of Valor 37 36 Shadow Fight 3 58 58 Dead Trigger 2 45 Asphalt 8: Airborne 30 Asphalt 9: Legends 29 29 < 30 fps < 60 fps < 120 fps ≥ 120 fps 2 2 1 1 4 1
ARM Mali-T830 MP2 low med. high ultra QHD 4K PUBG Mobile 13 Arena of Valor 31 29 Dead Trigger 2 40 Asphalt 8: Airborne 30 24 Real Racing 3 26 Subway Surfers 58 < 30 fps < 60 fps < 120 fps ≥ 120 fps 2 1 2 2 1
ARM Mali-T880 MP2 low med. high ultra QHD 4K Dead Trigger 2 46 Asphalt 8: Airborne 30 30 Temple Run 2 52 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 3
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 27. 02:46:24
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#5 composed specs +0.163s ... 0.165s
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#8 getting avg benchmarks for device 8782 +0.057s ... 0.222s
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#12 getting avg benchmarks for device 7310 +0.002s ... 0.298s
#13 got single benchmarks 7310 +0.056s ... 0.354s
#14 got avg benchmarks for devices +0s ... 0.354s
#15 min, max, avg, median took s +0.186s ... 0.54s
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#17 Got 89 rows for game benchmarks. +0.034s ... 0.573s
#18 composed SQL query for gamebenchmarks +0s ... 0.573s
#19 got data and put it in $dataArray +0.005s ... 0.579s
#20 benchmarks composed for output. +0.024s ... 0.602s
#21 calculated avg scores. +0s ... 0.602s
#22 return log +0.002s ... 0.605s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)