It's been a while since there has been any news about Judas, but the game's lead, Ken Levine, recently appeared in an interview with Nightdive Studios on YouTube to discuss game design and the development of the upcoming shooter currently in development at Ghost Story Games. When talking about Judas, Ken Levine noted that the upcoming action adventure shooter is a "very old-school game," going on to specify that everything that the studio is doing is in service of telling the story.
"I like making the kind of games that I want to play, and the kind of games that I want to play are...I just want to have an experience with that game." "Judas and out games have not had ulterior motives, and I'm lucky that we've been able to do that."
While Judas was previously announced as a single-player experience, Levine has now confirmed that Judas will not feature microtransactions or live service content, despite the popularity of those features in modern games. This news comes in light of those very same always-online features coming under fire from movements like Stop Killing Games. This news will likely come as a breath of fresh air to the many gamers who have expressed frustration and a sort of fatigue as a result of things like microtransactions.
Judas has not yet received an official release date, but the game already has a Steam Store page replete with a description of what to expect from the gameplay and a story synopsis. It will launch on PC, PS5, and Xbox Series X|S.
Explore the corridors of the Mayflower, a spacefaring city whose citizens are trained to spy on one another and tear each other apart for the slightest offense. Where machines control every aspect of business, art, and government. The ship’s leaders tried to turn you into something you’re not: a model citizen. And you sparked a devastating revolution to tear it all down.
Do you want to fix what you broke or leave it all to burn?
Judas seems to be heavily inspired by first-person story-based classics like the Bioshock and System Shock series, and there seems to be a strong emphasis on player choice and how it affects the story and the world around them. The visuals and atmosphere appear to be a mix of gritty realism and unsettling surrealism, very similar to the Bioshock series that precedes it.