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Unreal Engine 6 graphics revealed with Rocket League

Real-time engine footage of Rocket League on Unreal Engine 6.
ⓘ Psyonix
Real-time engine footage of Rocket League on Unreal Engine 6.
Unreal Engine 6 visuals are previewed for the first time with a Rocket League overhaul.

Just two hours ago at the Rocket League Championship Series 2026 Paris Major, a surprise teaser trailer revealed that Rocket League would be receiving an Unreal Engine 6-powered overhaul. Whether the new version of the game will simply be a graphics update, a re-release, or a sequel of some kind is ambiguous at time of writing, but the reveal has drawn a lot of attention since it also doubles as the very first peek at Unreal Engine 6's graphical capabilities. 

High-end ray tracing and visual fidelity is on full display in the brief teaser trailer, which includes in-engine footage of a Rocket League vehicle performing a trademark leap through the stadium and a peek at at different vehicle presets within the Garage. The Garage presets cycle through a variety of paints, finishes and rims on the vehicle before transitioning to a title card and the new Unreal Engine 6 logo.

Sadly, this Unreal Engine 6 graphics reveal is somewhat slim on the details, but the new engine certainly looks visually-impressive. The last time we heard about Unreal Engine 6, we heard that the engine will finally embrace multi-threading, as opposed to previous versions of the engine relying on single-core calculations. That information is promising, and should mean that Unreal Engine 6 will offer superior performance at similar visual fidelity levels currently offered by Unreal Engine 5, at least in CPU-bound scenarios. Since real-time ray-tracing can actually be quite intensive on CPU resources as well as GPU recourses, proper multi-threading support should be a major difference.

Additionally,  Unreal Engine 6 is set to introduce the Verse programming language, which is currently only available within the Unreal Editor for Fortnite. How impactful that will really be is yet to be seen, but it should at least make entry-level indie development more user-friendly than current Unreal Engine projects are.

But before we leave things off, we can't ignore the elephant in the room: Unreal Engine 5 has thus far been highly criticized for poor performance, with outliers like ARC Raiders foregoing key new features of the engine (like Nanite) just to avoid those criticisms. It's hard to tell at this point in time whether Unreal Engine 6's new features will meaningfully improve performance or peak visual fidelity compared to Unreal Engine 5, but Unreal Engine's ubiquity is sure to guarantee new releases pivot to Epic's newer engine. Hopefully, UE6 will have reception more akin to the industry-changing UE3 or UE4 instead of being maligned as UE5 has been, but only time will tell.

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Psyonix

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Christopher Harper, 2026-05-24 (Update: 2026-05-24)