Ubisoft ends Red Storm’s development role as studio was involved in at least ten projects

Red Storm is one of the more storied names within Ubisoft. The studio was founded in 1996, has been part of the company since 2000, and has long been closely associated with series such as Rainbow Six and Ghost Recon. In recent years, Red Storm less often took the lead on projects, but internally it apparently remained an important pillar across Ubisoft’s wider development efforts. Insider Gaming describes the studio as a flexible resource that stepped in wherever support was needed. That makes the newly published project list all the more notable.
According to the report, Red Storm was involved in the following projects, among others:
- Rainbow Six Siege
- Project OVR, the next mainline entry in the Ghost Recon series
- Brawlhalla
- Beyond Good & Evil 2
- Slice & Dice
- Audio work for The Division 2
- Concept work for The Division 3
- Support for Watch Dogs Director's Cut
Red Storm will not disappear entirely, but is expected to continue only as a support studio for IT and the Snowdrop engine. Ubisoft is therefore losing not only a team with a long history, but also an internal pillar supporting several projects at once.
Possible consequences for several projects
In the accompanying Insider Gaming Weekly podcast, Red Storm is described as essentially “done,” suggesting the studio has effectively been wound down. The podcast also discusses possible consequences for individual projects. According to that discussion, the next Ghost Recon in particular could be affected, as Red Storm was apparently more heavily involved there. The studio is also said to have played an important role in Splinter Cell. These assessments, however, go beyond the more sober facts laid out in the article and should therefore be viewed more as context and outlook than as confirmed conclusions.
Several reports frame the end of game development at Red Storm as part of a broader cost-cutting push Ubisoft has been pursuing for months. Overall, the report suggests that the studio played a far more important internal role than recent public perception might have suggested. That is precisely why the decision could have consequences for several ongoing projects.
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Image source: Ubisoft








