Palworld exec spent 7 hours ‘goofing around’ in Crimson Desert skipping the story: "The game is made for me"

Crimson Desert was released on March 19 to mixed reviews on Steam and a generally favorable user score on Metacritic. Many gamers are frustrated with the game’s clunky controls and uneven story, but praise its vast, explorable open world. However, Palworld’s John “Bucky” Buckley says the game is perfect for him. Instead of progressing the main storyline, he’s “goofing around.”
John “Bucky” Buckley is the publishing chief at Pocketpair, the studio behind Palworld. He spent seven hours exploring Crimson Desert and its open world instead of playing the game as intended, then took to X to give his verdict. He said:
“Clocked 7 hours in Crimson Desert today, mostly goofing around and not doing the story. The game is made for me.”
He didn’t ignore the criticisms regarding Crimson Desert and said, “Totally understand all the criticism, and I agree that the game is not for everyone, but… this is my dream game. Loving it. Will update after the weekend.”
A rich, rewarding world to explore
It seems apparent why the game felt like home for Bucky. Many players are drawn to Crimson Desert for its storyline, only to find it uneven, weak, or confusing. Bucky, on the other hand, ignored the main objectives and spent most of his time exploring the world of Pywel.
While this approach might not be for everyone, especially considering many players want the best of both worlds from an open-world adventure game, i.e., narrative building and solid gameplay, Bucky finds the sandbox exploration of Crimson Desert more appealing.
So far, Crimson Desert has challenging mechanics and a mediocre storyline. Still, if you ignore its narrative and carve your own path, you might find it works far better as an open-world sandbox than as a story-driven title.
Pearl Abyss has spent years developing Crimson Desert, which serves as a follow-up to Black Desert Online. It’s not surprising that the game is rough around the edges, with controls and mechanics that take time to get used to.
While many players have been frustrated with the game’s control scheme, the PR and marketing director at Pearl Abyss responded to player complaints, saying, “Think of it like riding a bike; it comes naturally after you learn it. It just takes a minute. I agree with you, it takes time to learn, but it comes naturally after you do.”











