Stop Killing Games launches EU and US watchdog NGOs as Ross Scott says "I think we're going to win this"

The Stop Killing Games movement is making major progress. While there are still some hurdles ahead with European Union regulators, the overall picture is more positive than many had expected.
Ross Scott, the creator of Stop Killing Games, uploaded an update video on his YouTube channel, Accursed Farms, in which he discussed the latest developments in a hopeful tone, noting that the push to prevent game publishers from rendering purchased games unplayable is becoming more of a reality with every passing day.
For context, the European Citizens’ Initiative “Stop Destroying Videogames” achieved a significant milestone on 26 January, when officials confirmed that the petition had garnered 1.3 million valid signatures.
This essentially puts the movement on the European Commission’s desk, prompting a formal response by 27 July. Members of the movement, including key figures such as Scott, are expected to meet with Commission representatives soon to present their case directly.
However, the road to this uphill battle hasn’t been smooth. Earlier in October 2025, discussions were underway to incorporate game protections into the new Digital Fairness Act. However, industry lobbyists got there first.
The campaign later clarified that they were not asking publishers to provide endless support for video games, but rather to offer a feasible workaround so people can keep playing games they had bought after the official servers are shut down.
Currently, support for the movement is strong within the European Parliament. Scott said, “I’ve been told we have majority support, and our issue will be brought before Parliament.” This is good news, as even if the movement hits a roadblock at the Commission level, Parliament could still implement new rules in its favour.
Stop Killing Games is now launching two new non-governmental organisations based in the EU and the US. These NGOs are expected to handle counter-lobbying, raise funds, spread awareness, and develop a system for players to report games that have become unplayable.
At the end of the day, Scott’s message to the gaming community was positive and upbeat. He said, “I think we’re going to win this.”
With an authorised petition, two new NGOs, support from Parliament, and a concrete legal case, the movement that began with frustration over not being able to play games like The Crew has now become an official endeavour.











