AI in games: “It’s here and it’s not going anywhere,” says Kingdom Come director – and points to an example

Generative AI remains a hotly debated topic in the gaming world, with opinions varying widely. While Take-Two CEO Strauss Zelnick dismisses its creative potential and distances himself from generative use, Metal Gear creator Hideo Kojima expects AI to bring major changes within the next five to ten years. Daniel Vávra, director and writer of Kingdom Come: Deliverance and its sequel, has now joined the discussion on X, voicing a perspective that closely aligns with Kojima’s.
According to Daniel Vávra, AI in the film and gaming industries is not a passing trend but a permanent shift. “It’s here and it’s not going anywhere,” the Czech developer says. To illustrate his point, he refers to a fan-made trailer featuring photorealistic, cinematic scenes of knightly battles and burning cities. Producing something of that scale using traditional methods would require a large team and weeks of work. The AI-generated version, however, was created by a single person in just two days. For Vávra, results like these make the use of AI unavoidable.
Reactions to Vávra’s post on X are similarly divided. Supporters agree with his position, viewing AI as a way to democratize creative work and create new opportunities for individuals. Critics, however, warn of lifeless aesthetics and the risk of job losses.
Source(s)
Daniel Vávra via X (formerly Twitter)
Image source: Steam





