In a significant step forward for PlayStation 4 emulation, the Spine emulator received a major update that now allows it to run several hundred commercial PS4 titles. This goes beyond earlier PlayStation 4 emulation efforts like Orbital - which can’t actually run games - and GPCS4, which remains at an earlier stage of development.
It’s important to note here, however, that Spine is currently in private development. The author of the emulator hasn’t yet made the code open source. However, they have been in touch with Twitter user @notzecoxao, who shared a work-in-progress build of Spine from September 1st, 2021. According to @notzecoxao, this build was compatible with roughly 40 percent of 1000 games tested - over 300 titles, while a further 25 percent made it in-game.
It’s important to temper expectations here, somewhat. Most intensive AAA titles like A Plague Tale: Innocence don’t even start up on Spine, and performance varies drastically among the 2D and indie titles that actually do work.
Spine appears to be at least a couple years away from being a viable PS4 emulation solution. However, it is encouraging to see this level of progress right now.
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