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Samsung reveals 360 Round camera for VR content creators

The 360 Round camera integrates 17 lenses. (Source: Samsung)
The 360 Round camera integrates 17 lenses. (Source: Samsung)
The 360 Round is the first camera that features genuine 3D VR recording capabilities. It comes with 17 lenses and it can record and stream in 4K. The included proprietary Samsung software makes it easy to edit the footage and preview it on a Samsung Gear headset.

The VR hardware is becoming more affordable these days, as second or even third generation headsets are ready to be released, and more brands enter this market, trying to offer the most competitive prices. Samsung is planning to release its standalone 4K VR headset next year, but the Korean giant also intends to develop a whole VR content pipeline with the newly announced 360 Round VR camera. According to Samsung, the new camera is set to “provide VR specialists with a durable and manageable solution for capturing, viewing, and editing VR content.” This way, VR content creators can record the footage with the camera, edit it on Samsung’s laptops and check the results on the Samsung Gear headsets.

The 360 Round camera offers genuine 3D depth, unlike other solutions currently on the market. It comes with 17 lenses (8 pairs around the circular case and 1 on top), and is able to stream in 4K 360 degrees with spatial sound. Samsung reinforced the casing so it is waterproof and dustproof, so content creators could use the camera in less than optimal weather. Included with the 360 Round is a proprietary “controlling and stitching” software that makes editing easy. More info on the specs can be found in the press release.

Samsung’s 360 Round VR camera will begin shipping October 31 and has an MSRP of $10,500.

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> Notebook / Laptop Reviews and News > News > News Archive > Newsarchive 2017 10 > Samsung reveals 360 Round camera for VR content creators
Bogdan Solca, 2017-10-20 (Update: 2017-10-20)
Bogdan Solca
Bogdan Solca - News Editor
I stepped into the wonderous IT&C world when I was around 7. I was instantly fascinated by computerized graphics, be them from games or 3D applications like 3D Max. I like to keep myself up to date with all the new technologies that get released at an ever increasing rate these days. I'm also an avid SciFi reader, an astrophysics aficionado and, as of late, a crypto geek.