The fourth Oculus Connect conference is currently running on Wednesday and Thursday this week (11th and 12th October). Oculus got off to a quick start by using Mark Zuckerberg’s opening keynote to reveal their new Oculus Go standalone headset officially. They're referring to standalone VR headsets as “the sweet spot.”
The Oculus Go is a 3DOF headset which uses a single orientation tracked controller, which manages to provide interaction while also reducing the cost compared to the dual Oculus Touch controllers that cost US$99 by themselves. The key point of this new headset is that unlike other offerings from Oculus and their competitors, this headset is standalone with no external source needed (e.g., computer, smartphone).
While the Go won’t be challenging the Oculus Rift or HTC Vive in visual fidelity, it will happily handle mobile 3D. Along those lines, it is compatible with software developed for Samsung’s Gear VR. Software made using Unity, Unreal, or Oculus Mobile SDK is compatible with both devices. This compatibility also means that the new controller supports the same functions as the Gear VR controller (The Gear VR is a "powered by Oculus" product).
Hard specifications are a little thin on the ground with the screen described as a “high-resolution fast-switch LCD screen” (although a keynote slide shows 2560 x 1440 resolution). In regards to weight it is “super lightweight,” and there are speakers integrated into the headset, so external headphones aren't even needed.
Global sales of the Oculus Go will begin in early 2018 with an MSRP of US$199.
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