NVIDIA Quadro FX 570M vs NVIDIA Quadro FX 2500M vs NVIDIA Quadro FX 3700M
NVIDIA Quadro FX 570M► remove
Performance workstation grafic chip with DirectX 10 support and OpenGL 2.1 support. Probaby, it bases upon the NVIDIA GeForce 8600M GT.
It is intended for digital content creators, engineers, geologic scientists and other professional 3D applications.
The drivers of the Quadro FX series are certified for CAD applications (e.g. AutoCad, Inventor, Solidstation, Solid Edge, ...) and DCC applications (e.g. Maya, 3DS Max, Lightwave 3D, ...) and offer a 12-bit precision for subpixel, full image-antialiasing, hardware accelerated antialiasing for dots and lines and additional drivers are for CAD and DCC optimized settings.
NVIDIA Quadro FX 2500M► remove
This is a professional video card for notebooks from NVidia It is based on 7900GTX.
The application performance is very good due to special professional drivers (3D rendering, CAD), but the gaming performance is weaker. With modded drivers, it should work like a 7900 GTX.
NVIDIA Quadro FX 3700M► remove
The Nvidia GeForce FX 3700M is a professional high-end workstation graphics card for laptops. It is manufactured in 65nm and is based on the G92 core with all 128 shaders enabled. The GPU is most comparable to the consumer GeForce GTX 280M with the largest difference being the manufacturing process (65nm of the 3700M vs 55nm of the 280M). The immediate successor to the 3700M is the Quadro FX 3800M, which is based on the GeForce GTX 285M but with higher clock rates and relatively similar power consumption demands.
|NVIDIA Quadro FX 570M||NVIDIA Quadro FX 2500M||NVIDIA Quadro FX 3700M|
|Quadro FX Series|
|Cores||32 - unified||24 / 8||128 - unified|
|Core||475 MHz||500 MHz||550 MHz|
|Shader||950 MHz||1375 MHz|
|Memory||700 MHz||600 MHz||800 MHz|
|Bus||128 Bit||256 Bit||256 Bit|
|Max. Memory||256 MB||512 MB||1024 MB|
|DirectX||DirectX 10, 4.0||DirectX 9c, 3.0||DirectX 10, 4.0|
|Transistors||289 Million||278 Million||754 Million|
|Technology||80 nm||90 nm||65 nm|
|Powermizer 7.0, CG Shading language, 32 bit floating point precision, 12 bit subpixel precision, 128 bit graphic pipeline, vertex and pixelshader programmability, PureVideo HD, PCI-E interface, FSAA with turned grid, nView multidisplay support, high-precision dynamic-range (HPDR) technology, hardware 3D clipping, full image antialiasing|
|Features||90nm||OpenGL 2.1, CUDA, PowerMizer 8.0|