NVIDIA Quadro FX 1600M vs NVIDIA Quadro FX 1700M vs NVIDIA Quadro FX 2500M
NVIDIA Quadro FX 1600M► remove from comparison
This is a highend workstation graphic chip (for CAD and 3D programs optimized) with DirectX 10 and good OpenGL support - probably based on the GeForce 8700M GT graphic card. It is intended for digital content creators, engineers, earthscientists and other professional 3D applications. Certified drivers grant thecorrect and faster (compared to 8700M) representation of professional programs (CAD, CCD, visualisation software).
NVIDIA Quadro FX 1700M► remove from comparison
The Nvidia Quadro FX 1700M is a professional graphics adapter for CAD and 3D applications. It is based on the G96 core (GeForce 9650M e.g.) but with different drivers, that are optimized for OpenGL and professional applications. The drivers are zertified to work flawlessly with different applications.
Compared to the Quadro FX 1600M, the FX 1700M GPU supports Powermizer 8.0.
NVIDIA Quadro FX 2500M► remove from comparison
This is a professional video card for notebooks from NVidia It is based on 7900GTX.
The application performance is very good due to special professional drivers (3D rendering, CAD), but the gaming performance is weaker. With modded drivers, it should work like a 7900 GTX.
|NVIDIA Quadro FX 1600M||NVIDIA Quadro FX 1700M||NVIDIA Quadro FX 2500M|
|Quadro FX Series|
|Pipelines||32 - unified||32 - unified||24 / 8 Pixel- / Vertexshader|
|Core Speed||625 MHz||625 MHz||500 MHz|
|Shader Speed||1250 MHz||1250 MHz|
|Memory Speed||800 MHz||800 MHz||600 MHz|
|Memory Bus Width||128 Bit||128 Bit||256 Bit|
|Max. Amount of Memory||256 MB||256 MB||512 MB|
|DirectX||DirectX 10, Shader 4.0||DirectX 10, Shader 4.0||DirectX 9c, Shader 3.0|
|Transistors||289 Million||289 Million||278 Million|
|technology||80 nm||65 nm||90 nm|
|Features||PureVideo, video scaling, LCDs with 1920x1200 pixel, PCI-Express, connection for ext. graphic card||OpenGL 2.1, PureVideo HD, Powermizer 8.0, possible interfaces: LVDS, DVI, VGA, HDTV, HDCP, HDMI||90nm|
|Date of Announcement||01.06.2007||01.10.2008||29.09.2005|
|Information||CG shading language, 32 bit floating point precision, 12 bit subpixel precision, 128 bit precision of the graphic pipeline, vertex and pixelshader programmability, PCI-E inferface, FSAA with turned grid, nView multidisplay support, high-precision dynamic-range (HPDR) technology, hardware 3D clipping, full screen antialiasing||CG shading language, 32 Bit floating point precision, 12 Bit subpixel precision, 128 Bit precision of the graphics pipeline, FSAA with rotated raster, nView Mutlidisplay Support, High-Precision-Dynamic-Range (HPDR), Hardware 3D Clipping on window recognision, full screen AA|
|Link to Manufacturer Page||http://www.nvidia.com/page/nb_chipset.html||http://www.nvidia.com/object/product_qua...||http://www.nvidia.de/page/quadrofx_go.html|