NVIDIA Quadro FX 1500M vs NVIDIA Quadro FX 1700M vs NVIDIA Quadro FX 3500M
NVIDIA Quadro FX 1500M► remove from comparison
NVIDIA Quadro FX 1500M is the version of 7900 GS video card for notebooks, which is optimized for CAD and professional 3D-applications. Technically, it has the same or similar chip (G71 architecture), but with other Bios and support for professional drivers.
The gaming performance is clearly worse than the 7900 GS (because of the application optimizing). Nonetheless, the most modded drivers can be used, so the Quadro FX 1500M is more a 7900 GS (for the operating system).
NVIDIA Quadro FX 1700M► remove from comparison
The Nvidia Quadro FX 1700M is a professional graphics adapter for CAD and 3D applications. It is based on the G96 core (GeForce 9650M e.g.) but with different drivers, that are optimized for OpenGL and professional applications. The drivers are zertified to work flawlessly with different applications.
Compared to the Quadro FX 1600M, the FX 1700M GPU supports Powermizer 8.0.
NVIDIA Quadro FX 3500M► remove from comparison
The NVIDIA Quadro FX 3500M was the top professional graphic solution for the mobile use in 2007. The Quadro FX 3500M is especially suitable for CAD, digital image-, video editing and scientifical visualizations (according NVIDIA). It is based upon the NVIDIA GeForce Go 7950GTX. Therefore also a good gaming performance can be expected (for 2007 and if modded drivers are used). The card is shipped with certified drivers for professional applications, which are not optimized for games (inofficially the manual installation of Forceware drivers should be possible).
The drivers of the Quadro FX series are certified for CAD applications (e.g. AutoCad, Inventor, Solidstation, Solud Edge, ...) and DCC applictions (e.g. Maya, 3DS Max, Lightwave 3D, ...) and offers a 12-Bit precision for Subpixel, full image Antialiasing, hardware accelerated Antialiasing for dots and lines and additional optimized settings, which are optimized for CAD and DCC.
Nvidia describes the 3000 series as a power package for big laptops and data structures.
|NVIDIA Quadro FX 1500M||NVIDIA Quadro FX 1700M||NVIDIA Quadro FX 3500M|
|Quadro FX Series|
|Pipelines||20 / 7 Pixel- / Vertexshader||32 - unified||24 / 8 Pixel- / Vertexshader|
|Core Speed||375 MHz||625 MHz||575 MHz|
|Memory Speed||500 MHz||800 MHz||700 MHz|
|Memory Bus Width||256 Bit||128 Bit||256 Bit|
|Max. Amount of Memory||512 MB||256 MB||512 MB|
|API||DirectX 9c, Shader 3.0||DirectX 10, Shader 4.0||DirectX 9c, Shader 3.0|
|Power Consumption||20 Watt||50 Watt||45 Watt|
|Transistors||278 Million||289 Million||278 Million|
|technology||90 nm||65 nm||90 nm|
|Features||90nm||OpenGL 2.1, PureVideo HD, Powermizer 8.0, possible interfaces: LVDS, DVI, VGA, HDTV, HDCP, HDMI||12-bit-sub-pixel, 32-bit-floating-point precision, 32-bit floating point precision, 128 bit graphic pipeline, hardware 3D window clipping, high precision dynamic-range (DPDR) technology, unified memory architecture, nView multi-display (for multi-monitor support), PowerMizer options for energy saving, architecture which is optimized for workstations, rotated-grid full-scene antialiasing (RG FSAA), unified driver architecture, NVIDIA PureVideo technology|
|Date of Announcement||18.04.2006||01.10.2008||01.03.2007|
|Information||PCI-E, 90nm||CG shading language, 32 Bit floating point precision, 12 Bit subpixel precision, 128 Bit precision of the graphics pipeline, FSAA with rotated raster, nView Mutlidisplay Support, High-Precision-Dynamic-Range (HPDR), Hardware 3D Clipping on window recognision, full screen AA|
|Link to Manufacturer Page||http://www.nvidia.de/page/quadrofx_go.html||http://www.nvidia.com/object/product_qua...||http://www.nvidia.com/page/quadrofx_go.h...|
|Shader Speed||1250 MHz|