Next Run is a new turn-based RPG with strategy and roguelike structure built around explicit player agency. The game’s core systems are designed as parallel paths - combat can be replaced by bribery, crafting can substitute for trading, and building can stand in for spellcasting - so most encounters can be resolved in more than one way without resorting to a single playstyle. It’s developed and published by Clarus Victoria and is available on Steam with Windows, macOS (including Apple Silicon), and Linux support listed in the app metadata. A free demo is still accessible, and the store page is running an introductory discount that places it in a sub-$10 indie price tier at launch week.
The pitch "a game about choice" is not just window dressing; it shows how non-combat resolutions and system-swapping throughout the run can create different risk profiles and resource demands depending on whether you fight, negotiate, build, or craft your way through progression gates. The primary genre is RPG, with Strategy as a secondary tag, so we can expect party-building, planning, and resource tradeoffs rather than solely narrative quest chains. Going by the player feedback, this also carries into the demo, which was pretty popular during October’s festival window and lets players test the loop and performance before purchase. Players who tested the demo defined Next Run's structure as RPG progression with light 4X elements like open roaming, point-of-interest capture, leveling, and artifact collection.
Technical info specifies 64-bit requirements across supported platforms, and the language slate is pretty broad for an indie: full audio in English and Russian, plus interface/subtitles across major European and Asian locales including French, German, Spanish (Spain), Polish, Simplified and Traditional Chinese, Turkish, Japanese, Portuguese–Brazil, Italian, and Korean. Standard platform features such as achievements, Steam Cloud, and a community hub are present, as expected. Please note that the developer explicitly mentions that there are some AI-based assets in the game.
The app’s linked community channels (Discord, X/Twitter) list routine paths for patch notes and balance updates, which will matter if the team tunes non-combat paths to remain viable without trivializing challenge. For $8.99, Next Run looks quite promising. You can check the Steam store page for the game here.





















