Looking at the Sony's complete lack of marketing, one might rightfully infer it forgot about Marvel Spider-Man 2 and its grand PC release on January 31. Thankfully, Nixxes and Insomniac have finally revealed the game's PC system requirements and platform-specific features such as support for ultra-wide monitors (up to 48:9), Nvidia DLSS Ray Reconstruction, DLSS 3.0, FSR 3.1 plus Frame Gen, and Intel XeSS. On the hardware front, you can get away with any PC built in the past five years.
Without ray tracing, you can get away with an 8th Gen Intel or Zen 2 CPU and a GTX 1650/RX 5500 graphics card. But, this will only get you 30 FPS at 1080p, which isn't bad, given how old the setup is. For 60 FPS, you'll need to upgrade the GPU to an RTX 3050/RX 5700. Lastly, for 1440p, a Core i5-11400/Ryzen 5 5600 is required with a GeForce RTX 3070/RX 6800. These relatively timid requirements are not surprising, given the game could run on the decade-old PlayStation 4.
Marvel's Spider-Man 2 demands much beefier hardware if you want to experience it in all ray-traced glory. For an unhindered 4K experience with everything cranked to the max, anything below a RTX 4090 plus Ryzen 7 7800X3D/Core i9-12900K and 32 GB RAM won't suffice. But, 1440p gamers can get away with a Core i7-12700K/Ryzen 9 5900X plus Radeon RX 7900 XTX/RTX 4080, for the most part.
It isn't specified if the above resolutions include AI-powered upscalers, but if the original Marvel's Spider-Man PC version is anything to go by, it should run relatively well on a wide range of hardware. Marvel's Spider-Man 2 is available in two editions: Standard and Ultimate. Like its console version, the latter gets you some in-game perks and costumes which cannot be unlocked otherwise.
Interestingly, the official Marvel Spider-Man 2 Steam page still doesn't let you purchase the game at the time of writing. This effectively means there's no way for you to get the pre-order bonus. You will, however, get in-game cosmetics if you link your PlayStation Account.