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ARM Mali-T880 MP12 vs Qualcomm Adreno 540

ARM Mali-T880 MP12

► remove from comparison ARM Mali-T880 MP12

The ARM Mali-T880 MP12 is a mobile graphics solution that can be found in ARM SoCs like the Samsung Exynos 8890. The chip is available since Q1/2016 (e.g. in some of the Galaxy S7 variants) and supports OpenGL ES 3.1, OpenCL 1.2 and DirectX 11.2 (FL 11_2). The Mali-T880 can be built with 1 to 16 clusters, where the MP12 version features 12 clusters/cores.

The MP12 version that is used in the Samsung Exynos 8890 is clocked with up to 650 MHz and is a bit slower than the Adreno 530 in the Snapdragon 820 SoC. However, it still belongs to the high-end graphics cards for ARM based SoCs.

Qualcomm Adreno 540

► remove from comparison

The Qualcomm Adreno 540 is an integrated graphics card in the Qualcomm Snapdragon 835 SoC for smartphones. It was introduced in early 2017 and can be found in high-end Android smartphones. 

The integrated GPU is based on the optimized architecture of the Adreno 530, but features clearly improved clock speeds (710 versus 624 MHz according to Anandtech) and better thermal stability. This is also thanks to the new 10 nm process the Snapdragon 835 is produced in. In the reference smartphone from Qualcomm, the Adreno 540 is able to beat or perform at a similar level as the fastest smartphone graphics cards on the market (e.g. the ARM Mali-T880MP12, ARM Mali-G71MP8 or Apple A10 GPU). Therefore, it should be perfectly suited for demanding 3D gaming and also mobile VR and 4K displays.

ARM Mali-T880 MP12Qualcomm Adreno 540
Adreno 500 Series
Mali-T880 MP12 12 @ 0.65 GHz
Mali-T880 MP4 compare 4 @ 0.9 GHz
Mali-T880 MP2 compare 2 @ 0.9 GHz
Mali-T860 MP2 compare 2 @ 0.7 GHz
Mali-T830 MP3 compare 2 @ 0.6 GHz
Mali-T830 MP2 compare 2 @ 0.6 GHz
Mali-T830 MP1 compare 1
Adreno 540 @ 0.71 GHz
Adreno 530 compare @ 0.62 GHz
Adreno 512 compare
Adreno 510 compare
Adreno 509 compare
Adreno 508 compare @ 0.65 GHz
Adreno 506 compare @ 0.65 GHz
Adreno 505 compare @ 0.45 GHz
Adreno 504 compare @ 0.45 GHz
CodenameMidgard (4th Generation)
ArchitectureMidgard (4rd-gen)
Pipelines12 - unified
Core Speed650 (Boost) MHz710 MHz
Shared Memorynoyes
APIDirectX 11.2 (FL 11_2), OpenGL ES 3.1DirectX 12, OpenGL ES 3.2
technology14 nm10 nm
FeaturesOpenGL ES 3.1, OpenCL 1.2, DirectX 11.2 (FL 11_2)OpenGL ES 3.2, OpenCL 2.0, DirectX 12
Date of Announcement24.02.2016 22.03.2017
Link to Manufacturer Pagewww.arm.com
CPU in Mali-T880 MP12GPU Base SpeedGPU Boost / Turbo
Samsung Exynos 8890 Octa8 x 2600 MHz650 MHz650 MHz
CPU in Adreno 540GPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 835 (8998)8 x 2450 MHz? MHz710 MHz

Benchmarks

Performance Rating - 3DMark 11 + Fire Strike + Time Spy - Adreno 540
0.2 pt (1%)
0.06787 -71%
0.1025 -56%
Qualcomm Adreno 540
0.2337
...
0.2337 0%
max:
33.3 14149%
0%
100%
3DMark - 3DMark Ice Storm Unlimited Graphics
min: 23431     avg: 29937     median: 33031 (4%)     max: 33348 Points
min: 16794     avg: 53776     median: 56046.5 (6%)     max: 58360 Points
3DMark - 3DMark Ice Storm Extreme Graphics
17290 Points (2%)
3DMark - 3DMark Cloud Gate Score
2359 Points (3%)
3DMark - 3DMark Cloud Gate Graphics
4259 Points (1%)
3DMark - 3DMark Fire Strike Standard Score
min: 451     avg: 452     median: 452 (1%)     max: 453 Points
3DMark - 3DMark Fire Strike Standard Graphics
min: 508     avg: 513     median: 513 (1%)     max: 518 Points
3DMark - 3DMark Ice Storm Graphics
17180 Points (2%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 2641     avg: 2644     median: 2644 (11%)     max: 2647 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 3059     avg: 3065     median: 3065 (7%)     max: 3071 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 2060     avg: 2147     median: 2147 (11%)     max: 2234 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 2257     avg: 2326     median: 2325.5 (7%)     max: 2394 Points
3DMark 11 - 3DM11 Performance Score
min: 826     avg: 831     median: 831 (1%)     max: 836 Points
3DMark 11 - 3DM11 Performance GPU
min: 786     avg: 791     median: 791 (1%)     max: 796 Points
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 9.3     avg: 9.7     median: 9.7 (2%)     max: 9.9 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 25     avg: 25.6     median: 26 (2%)     max: 26 fps
GFXBench - GFXBench Car Chase Offscreen
15 fps (2%)
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 26     avg: 27.3     median: 28 (1%)     max: 28 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 38     avg: 39     median: 39 (2%)     max: 40 fps
GFXBench (DX / GLBenchmark) 2.7
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-T880 MP12
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 80     avg: 82     median: 82 (1%)     max: 84 fps
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 540
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 19134     avg: 27168     median: 30097 (68%)     max: 32273 Points
min: 38752     avg: 38763     median: 38762.5 (88%)     max: 38773 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 40252     avg: 40672     median: 40671.5 (90%)     max: 41091 Points
44696 Points (99%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 5864     avg: 6100     median: 6055 (6%)     max: 6382 Points
8356 Points (8%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 2094     avg: 2132     median: 2131 (4%)     max: 2172 Points
3409 Points (6%)

Average Benchmarks ARM Mali-T880 MP12 → 100% n=13

Average Benchmarks Qualcomm Adreno 540 → 157% n=13

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
low
Adreno 540:
60  fps
high
Adreno 540:
60  fps
ultra
Adreno 540:
60  fps
PUBG Mobile

PUBG Mobile

2018
high
Adreno 540:
40  fps
World of Tanks Blitz

World of Tanks Blitz

2018
low
Adreno 540:
91  fps
high
Adreno 540:
91  fps
Arena of Valor

Arena of Valor

2018
low
Adreno 540:
60 62 ~ 61 fps
ultra
Adreno 540:
60 61 ~ 61 fps
Shadow Fight 3

Shadow Fight 3

2018
low
Adreno 540:
30 60 ~ 45 fps
high
Adreno 540:
60 60 ~ 60 fps
Battle Bay

Battle Bay

2018
low
Adreno 540:
121  fps
high
Adreno 540:
121  fps
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Mali-T880 MP12:
55 56 56 ~ 56 fps
105%
Adreno 540:
55 59 59 60 60 60 60 60 60 60 60 60 ~ 59 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
100%
Mali-T880 MP12:
30 30 ~ 30 fps
100%
Adreno 540:
30 30 30 30 30 30 30 30 30 30 ~ 30 fps
high
100%
Mali-T880 MP12:
30 30 31 ~ 30 fps
100%
Adreno 540:
29 29 30 30 30 30 30 30 30 30 30 ~ 30 fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
high
Adreno 540:
29.5  fps
low 1280x720
Adreno 540:
20.4  fps
med. 1366x768
Adreno 540:
14.2  fps
high 1366x768
Adreno 540:
12.6  fps
Real Racing 3

Real Racing 3

2013
high
100%
Mali-T880 MP12:
44  fps
136%
Adreno 540:
60  fps
Temple Run 2

Temple Run 2

2013
high
100%
Mali-T880 MP12:
60  fps
100%
Adreno 540:
60  fps

Average Gaming ARM Mali-T880 MP12 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming Qualcomm Adreno 540 → 108%

Average Gaming 30-70 fps → 114%

Qualcomm Adreno 540lowmed.highultraQHD4K
League of Legends: Wild Rift606060
PUBG Mobile40
World of Tanks Blitz9191
Arena of Valor6161
Shadow Fight 34560
Battle Bay121121
Dead Trigger 259
Asphalt 8: Airborne3030
Asphalt 9: Legends29.5
BioShock Infinite20.414.212.6
Real Racing 360
Temple Run 260
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps
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3
1
1


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3
5
1


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ARM Mali-T880 MP12lowmed.highultraQHD4K
Dead Trigger 256
Asphalt 8: Airborne3030
Real Racing 344
Temple Run 260
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

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Redaktion, 2017-09- 8 (Update: 2023-07- 1)