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Like a drug trip: Control Resonant review

LSD trip.

The first installment already stood out with its unusual story, fascinating gameplay, and distinctive visual style. Control Resonant follows in the same vein and has a few surprises in store. In this article, we focus primarily on the technical aspects.
Florian Glaser, 👁 Florian Glaser, ✓ Ninh Duy (translated by NBC / Ninh Duy) Published 🇩🇪
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Technology, settings & benchmarks

Like its predecessor, Control Resonant was developed by Finnish video game developer Remedy Entertainment, best known for the Max Payne and Alan Wake series. As with the studio's other titles, it once again uses Remedy's in-house Northlight engine, which supports a wide range of modern features.

Control Resonant
Control Resonant
Control Resonant
Control Resonant
Control Resonant

As is almost customary these days, Control Resonant supports not only upscaling (FSR and DLSS, optionally with frame generation), but also ray tracing, which delivers particularly attractive reflections. At the maximum Ultra setting, which comes with a substantial performance hit, ray reconstruction is enabled automatically. Yet even without ray tracing, Control Resonant still looks more than respectable, with several graphics presets available in the options menu, ranging from Handheld to Ultra.

Ultra Preset & Ultra Ray Tracing
Ultra Preset & Ultra Ray Tracing
High Preset
Medium Preset
Handheld Preset

One particularly welcome feature is that all changes are applied without requiring a restart. Loading and waiting times are generally reasonable. However, with a download size of more than 90 GB, the game is quite large. Apart from one exception that we were unable to reproduce, we did not encounter any crashes. In terms of content, the game also made a positive impression during our hands-on session. In addition to the dynamic combat system, the extensive physics simulation and attractive effects also stood out positively.

Control Resonant
Control Resonant
Control Resonant

For our benchmark sequence, we use a scene from early in the game, just after the character is released into the outside world. Using CapFrameX, we record a predefined route for around 20 seconds, as shown in the video below.

Results

FHD / 1,920 x 1,080

Without ray tracing, Control Resonant's hardware requirements are still reasonably moderate. In Full HD, for example, a GeForce RTX 5060 Laptop can handle high settings at a frame rate approaching 60 fps. If you want to use maximum settings and full ray tracing, however, you should opt for at least a GeForce RTX 5080 Laptop.

Control Resonant
    1920x1080 Handheld Preset AA:DL     1920x1080 Medium Preset AA:DL     1920x1080 High Preset AA:DL     1920x1080 Ultra Preset + Ultra Ray Tracing AA:DL
NVIDIA GeForce RTX 4080, i9-13900K
Desktop-PC Asus ROG Strix Z790-F
150 (78min, 86.9P0.1, 111.2P1) fps ∼100%
133.4 (47.3min, 94.4P0.1, 104.1P1) fps ∼100%
119.9 (87.3min, 97.8P0.1, 107.9P1) fps ∼100%
55.1 (42.7min, 42.7P0.1, 46.9P1) fps ∼100%
NVIDIA GeForce RTX 5090 Laptop, Ultra 9 275HX
XMG Neo 16 E25
128.9 (25.5min, 57P0.1, 84.8P1) fps ∼86%
117.1 (38min, 80.6P0.1, 86.9P1) fps ∼88%
105.7 (42.5min, 82.3P0.1, 95.7P1) fps ∼88%
49.6 (38.7min, 39P0.1, 41.4P1) fps ∼90%
NVIDIA GeForce RTX 5080 Laptop, Ultra 9 275HX
Tuxedo Stellaris 16
111.8 (59.1min, 68.6P0.1, 81.7P1) fps ∼75%
98.9 (57.1min, 68P0.1, 77.8P1) fps ∼74%
86.4 (53.6min, 58.5P0.1, 67.9P1) fps ∼72%
39.9 (31.8min, 31.9P0.1, 33.3P1) fps ∼72%
NVIDIA GeForce RTX 5060 Laptop, Ultra 9 275HX
XMG Fusion 16 M25
62.6 (41.2min, 44P0.1, 49.6P1) fps ∼42%
55.6 (45.8min, 46.1P0.1, 47.2P1) fps ∼42%
48.9 (31.3min, 34.6P0.1, 39.7P1) fps ∼41%
17.9 (12.6min, 12.7P0.1, 12.8P1) fps ∼32%

QHD / 2,560 x 1,440 (+ upscaling)

QHD displays are even more demanding. Here, even the current top-end laptop GPU, the GeForce RTX 5090 Laptop, struggles with all settings maxed out. With DLSS Balanced, meanwhile, a graphics card on the level of the GeForce RTX 5070 Ti Laptop should be sufficient.

Control Resonant
    2560x1440 Ultra Preset + Ultra Ray Tracing AA:DL     2560x1440 Ultra Preset + Ultra Ray Tracing + DLSS Balanced
NVIDIA GeForce RTX 4080, i9-13900K
Desktop-PC Asus ROG Strix Z790-F
36.3 (29.8min, 29.8P0.1, 30.5P1) fps ∼100%
68.4 (52min, 52.4P0.1, 54P1) fps ∼100%
NVIDIA GeForce RTX 5090 Laptop, Ultra 9 275HX
XMG Neo 16 E25
32.2 (24.5min, 24.6P0.1, 25.1P1) fps ∼89%
61 (48min, 48.4P0.1, 50.7P1) fps ∼89%
NVIDIA GeForce RTX 5080 Laptop, Ultra 9 275HX
Tuxedo Stellaris 16
25.5 (19.1min, 19.3P0.1, 19.9P1) fps ∼70%
49.3 (37.6min, 37.6P0.1, 38.7P1) fps ∼72%
NVIDIA GeForce RTX 5060 Laptop, Ultra 9 275HX
XMG Fusion 16 M25
10.1 (7.38min, 7.4P0.1, 7.53P1) fps ∼28%
27.5 (20.6min, 20.6P0.1, 21.8P1) fps ∼40%

UHD / 3,840 x 2,160 (+ upscaling)

At 4K, combining Ultra settings with Ultra ray tracing makes more aggressive upscaling virtually mandatory, as Control Resonant otherwise turns into a stutter-fest even on absolute high-end systems, as our table shows.

Control Resonant
    3840x2160 Ultra Preset + Ultra Ray Tracing AA:DL     3840x2160 Ultra Preset + Ultra Ray Tracing + DLSS Balanced
NVIDIA GeForce RTX 4080, i9-13900K
Desktop-PC Asus ROG Strix Z790-F
18.2 (14.1min, 14.2P0.1, 14.6P1) fps ∼100%
40.3 (33min, 33.2P0.1, 33.9P1) fps ∼100%
NVIDIA GeForce RTX 5090 Laptop, Ultra 9 275HX
XMG Neo 16 E25
16.2 (13.1min, 13.1P0.1, 13.2P1) fps ∼89%
35.2 (28.3min, 28.9P0.1, 29.7P1) fps ∼87%
NVIDIA GeForce RTX 5080 Laptop, Ultra 9 275HX
Tuxedo Stellaris 16
12.5 (9.12min, 9.29P0.1, 10P1) fps ∼69%
28.1 (21.6min, 21.8P0.1, 22.3P1) fps ∼70%
NVIDIA GeForce RTX 5060 Laptop, Ultra 9 275HX
XMG Fusion 16 M25
1.625 (0.568min, 0.574P0.1, 0.631P1) fps ∼9%
12.7 (11.5min, 11.5P0.1, 12.5P1) fps ∼32%

(Multi) frame generation

We tested performance with frame generation enabled using the mobile RTX 5080. As expected, it delivers substantial FPS gains, although minimum frame rates sometimes improve only marginally.

3,840 x 2,160, Ultra preset & Ultra ray tracing DLSS Balanced DLSS Balanced + MFGx3 DLSS Balanced + MFGx6
GeForce RTX 5080 Laptop 28 fps (1% low: 13 fps) 71 fps (1% low: 18 fps) 126 fps (1% low: 17 fps)

Conclusion – Ray tracing once comes at a heavy performance cost

As with many other ray-tracing titles, the technology has a massive impact on performance, especially at higher settings, pushing even powerful gaming systems hard. If necessary, however, upscaling and frame generation can help, as usual.

Test systems

XMG Neo 16 E25 (RTX 5090 Laptop)
XMG Neo 16 E25 (RTX 5090 Laptop)
Tuxedo Stellaris 16 Gen7 (RTX 5080 Laptop)
Tuxedo Stellaris 16 Gen7 (RTX 5080 Laptop)
XMG Fusion 16 M25 (RTX 5060 Laptop)
XMG Fusion 16 M25 (RTX 5060 Laptop)

Overview

Because gaming benchmarks are very time-consuming and are sometimes delayed by activation restrictions, we can only present a limited number of results at the time of publication. Results for additional GPUs will follow.

Show Restrictions
PosModel< PrevNext >Control Resonant
 Control Resonant (2026)
low
1920x1080
Handheld Preset
DLAA
med.
1920x1080
Medium Preset
DLAA
high
1920x1080
High Preset
DLAA
ultra
1920x1080
Ultra Preset + Ultra Ray Tracing
DLAA
QHD
2560x1440
Ultra Preset + Ultra Ray Tracing
DLAA
4K
3840x2160
Ultra Preset + Ultra Ray Tracing
DLAA
NVIDIA GeForce RTX 4080
150
133.4
119.9
55.1
36.3
18.2
NVIDIA GeForce RTX 5090 Laptop
128.9
117.1
105.7
49.6
32.2
16.2
NVIDIA GeForce RTX 5080 Laptop
111.8
98.9
86.4
39.9
25.5
12.5
NVIDIA GeForce RTX 5060 Laptop
62.6
55.6
48.9
17.9
10.1
1.63
(-) * Smaller values are better. / n123 Number of benchmarks for this median value / * Approximate position

 

Legend
5Stutters – This game is very likely to stutter and have poor frame rates. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps
May Stutter – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, stutters and poor frame rates are expected.
30Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 25fps
40Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 35fps
60Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 58fps
May Run Fluently – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, fluent frame rates are expected.
?Uncertain – This graphics card experienced unexpected performance issues during testing for this game. A slower card may be able to achieve better and more consistent frame rates than this particular GPU running the same benchmark scene.
Uncertain – This graphics card has not been explicitly tested on this game and no reliable interpolation can be made based on the performances of surrounding cards of the same class or family.
The value in the fields displays the average frame rate of all values in the database. Move your cursor over the value to see individual results.
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> Expert reviews and news on laptops, smartphones and tech innovations > Reviews > Like a drug trip: Control Resonant review
Florian Glaser, 2026-09-30 (Update: 2026-09-30)