Indiana Jones and the Great Circle is scheduled to launch on PC and Xbox Series S|X on December 9. Xbox Game Pass subscribers can play it on the same day. Alternatively, you can play it on December 6 if you're willing to fork out some extra cash. It also gets you instant access to the DLC, a digital art book and an in-game suit. Regardless of which edition you get, every pre-order comes with two cosmetics (a suit and a whip). Bethesda has just revealed its PC system requirements, and they're on the higher end.
To play Indiana Jones and the Great Circle, you'll need an Intel Core i7-10700K/AMD Ryzen 5 3600, Nvidia GeForce RTX 2060 Super/AMD Radeon RX 6600/Intel Arc A580, 16 GB of RAM and a whopping 120 GB of hard drive space. This is for a 1080p 60 FPS experience without ray tracing. For that, you'll require the same CPU, but a beefier GPU such as an Nvidia GeForce RTX 4070. No AMD equivalent is listed, for some reason, but you should probably be ok with a Radeon RX 7800 XT.
The requirements quickly ramp up as you increase the resolution. For 4K 60 FPS, you'll need a yet-to-be-announced Core i7-13900K (Core i9-13900K) or AMD Ryzen 7 7900X (Ryzen 9 7900X), and a GeForce RTX 4080/Radeon RX 7900 XT. To crank everything to Ultra, nothing below a top-spec GeForce RTX 4090 will do. On top of that, Bethesda recommends at least 32 GB of RAM, which seems to be becoming the standard of late. To make matters worse, you will need to switch DLSS/FSR and enable frame generation to hit 60 FPS with ray tracing enabled.
These do not bode well for lower-end machines, laptops and handheld gaming consoles, at least initially. However, Indiana Jones and the Great Circle uses Idtech 7 (the same engine that powers Doom Eternal), and that should allow it to scale well across a wide range of hardware. Plus, the game has all the bells and whistles of a modern-day AAA titles, such as path tracing and ray reconstruction.