Hidetaka Miyazaki reveals his favourite bosses, games that inspired Elden Ring, and more
FromSoftware CEO Hidetaka Miyazaki sat down with Xbox Japan to talk about Elden Ring, the company's most successful game so far. He talks about the thought process behind several gameplay mechanics that set Elden Ring apart from its predecessors, his favourite bosses, some of the spooky in-game enemies and a lot more.
He starts by talking about Ashes of War, a spiritual successor to Dark Souls 3's Weapon Arts, and how they opened up new weapon customization options for players. Spirit Ashes, optional summons that helps players through certain sections of the game, add "individuality" to the overall experience, according to Miyazaki. He even apologizes for the Fingercreeper enemies, which the interviewer said haunted him to date.
Miyazaki also talks about his favourite in-game boss, Starscourge Radahn. It is undoubtedly one of the more unique boss fights in FromSoftware games, although it has been chided for its low difficulty. Radahn's comically small horse, it turns out, has a name (Leonard), according to data miner Zullie the Witch. Godrick the Grafted and Rykard the Blasphemous come in second and third on Miyazaki's list.
Elden Ring had drawn inspiration from many iconic open-world games, such as The Witcher 3, Legend of Zelda: Breath of the Wild, and The Elder Scrolls series. While there is no explicit mention of any Elden Ring DLC, Miyazaki states that FromSoftware will "continue making games as usual". Given Elden Ring's monumental success, one can expect some DLC content to drop before 2022 ends.