Forza Horizon 6 tested on the RTX 3060 Ti — It can handle Japan, but not Ray Tracing

Forza Horizon 6 launched today (May 19) on PC and Xbox Series X|S. The game brings Playground Games' newest open-world racing festival to Japan. We ran the game's integrated benchmark on an RTX 3060 Ti paired with a Ryzen 7 5800X at both 1080p and 1440p to see how Nvidia's popular (and relatively older) mid-range card holds up.
At 1080p, the 3060 Ti is really in its element — but only at the right settings. The Medium preset gets you a smooth 95 FPS average with rock-solid lows (88.7 FPS at 0.1%), which makes it the clear sweet spot for this hardware. Step up to Extreme without Ray Tracing and performance drops to 49 FPS, which is subjectively playable but way less fluid. Enable Ray Tracing on top of that and the average tumbles to just 36 FPS, with 0.1% lows hitting 22 FPS. That is rough enough for you to feel it behind the wheel.
| Forza Horizon 6 | |
| 2560x1440 extreme + RT AA:T | |
| Desktop RTX 3060 Ti | |
| 1920x1080 extreme + RT AA:T | |
| Desktop RTX 3060 Ti | |
| 1920x1080 extreme AA:T | |
| Desktop RTX 3060 Ti | |
| 1920x1080 medium AA:T | |
| Desktop RTX 3060 Ti | |
The 1440p picture is more nuanced than you might think. Medium at 1440p still returns a respectable 83 FPS, meaning owners of 1440p monitors aren't entirely locked out of a smooth, higher-res experience. But Extreme without RT collapses to 35 FPS at that resolution, and Extreme with RT hits an unplayable 16 FPS average. It's worth noting that the game itself recommends the "High" preset for this hardware, and that holds up well, with High at 1440p delivering a smooth 75 FPS average and consistent 0.1% lows of 65 FPS.
For 3060 Ti owners, the takeaway is pretty simple: 1080p Medium/High or 1440p Medium/High are where this card shines. Ray tracing, while technically supported, carries a performance cost for Forza Horizon 6 that this GPU tier simply can't absorb.







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