Final Fantasy 7 Remake Part 3 could launch on Switch 2 and Xbox, dropping PS5 exclusivity

After disappointing Final Fantasy 7 Rebirth sales, Square Enix explained that the trilogy’s conclusion would go cross-platform. Still, it was unclear if initial launch plans included consoles rivaling the PS5. Trusted leaker NateTheHate2 predicts that Xbox, Switch 2, and PC gamers can all expect versions on the Final Fantasy 7 Remake Part 3 release date.
To this point, FF7 remakes have seen a period of PlayStation exclusivity. The initial Remake debuted on the PS4 in 2020, then came to the PC in 2021, before landing on Nintendo and Xbox systems early in 2026. Similarly, desktop and laptop users had to wait a year to play the 2024 Rebirth. Part 3 looks set to erase any advantage Sony supporters had with the series.
Square Enix invested heavily in its efforts to reintroduce the fabled RPG to audiences. One report revealed that Remake Intergrade and Rebirth each cost twice as much to develop as Final Fantasy 16. Despite the rapid adoption of the initial remake, profits for the titles haven’t impressed shareholders. Opting not to release Part 3 as a PS5 exclusive could immediately boost revenue.
How FF7 Rebirth affects the Part 3 launch
NateTheHate2 also speculated when the publisher might unveil the project. During the February 5th Nintendo Direct, he anticipates that Xbox and Switch 2 fans will learn the Final Fantasy 7 Rebirth arrival time. Other rumors suggest that Part 2 will ship this Summer. That would clear the way for Final Fantasy 7 Remake Part 3 announcement as early as the Summer Game Fest in June.
With its story finished, the final cross-platform act appears well on its way to completion. In early 2026, Game Director Naoki Hamaguchi claimed that a playable build already existed. Recently, Square Enix finally decided on a title, prompting endless guesses by followers.
The timeline may seem rushed, considering Microsoft and Nintendo supporters could see two games within six months. However, Hamaguchi has devoted individual teams to each port. As a result, the company tackled the tricky optimization required for the Switch 2.




















