Qualcomm Adreno 508 vs Qualcomm Adreno 308 vs Qualcomm Adreno 512
Qualcomm Adreno 508
► remove from comparisonThe Qualcomm Adreno 508 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 630 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
According to Qualcomm "up to 30% faster graphics rendering than previous designs".
Qualcomm Adreno 308
► remove from comparisonThe Qualcomm Adreno 308 is an integrated graphics unit for smartphones and tablets that is used for mainstream SoCs of the Qualcomm Snapdragon 425-series. Like the other Adreno 30x GPUs, the Adreno 308 most likely also features 24 ALUs (unified shaders). More information on the architecture of the A3xx series can be found on github.com.
Qualcomm Adreno 512
► remove from comparisonThe Qualcomm Adreno 512 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 660 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
According to Qualcomm up to 30% faster than the previous generation (Adreno 510?).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
Qualcomm Adreno 508 | Qualcomm Adreno 308 | Qualcomm Adreno 512 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adreno 500 Series |
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Architecture | Adreno 500 | Adreno 500 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Core Speed | 650 MHz | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shared Memory | yes | yes | yes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
API | DirectX 12.1, OpenGL ES 3.2, Vulkan | DirectX 9.3, OpenGL ES 3.0 | DirectX 12.1, OpenGL ES 3.2, Vulkan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
technology | 14 nm | 28 nm | 14 nm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features | OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) | Open CL 1.1e, Renderscript | OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Date of Announcement | 08.05.2017 | 11.02.2016 | 15.12.2015 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pipelines | 6 - unified |
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