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360p to 1080p with DLSS 4: Marvel's Spider-Man 2 PC pulls off 90 FPS with Nvidia RTX 4060 GPU

Nvidia RTX 4060 clocks 90 FPS in Spider-Man 2 upscaled to 1080p from 360p using DLSS 4. (Image source: Steam, edited)
Nvidia RTX 4060 clocks 90 FPS in Spider-Man 2 upscaled to 1080p from 360p using DLSS 4. (Image source: Steam, edited)
Despite all the controversies surrounding DLSS 4, specifically multi-frame generation and upscaling, there is no denying that handhelds with limited computing horsepower will benefit greatly from such technologies. A recent video details just that, using a GeForce RTX 4060 to break the 90 FPS barrier in Spider-Man 2 upscaled to 1080p from 360p with decent playability.

After quite a long wait, Marvel's Spider-Man 2 finally saw the light of day on PC, albeit to widespread complaints surrounding frame drops, game crashes, and other glitches. That said, the game does feature comparatively humble system requirements, and runs decently well on older hardware at low settings. RandomGamingHD attempted to find out just how much DLSS 4 improves the experience, and the results appear mostly positive.

With DLSS 4 set to "maximum performance" and the base resolution set to 360p, upscaled to 1080p, the Nvidia RTX 4060 GPU (currently $305 on Amazon), along with an Intel i7-12700F managed to pull off a very respectable 90+ FPS at maximum settings - sans ray tracing, of course. When ray tracing was turned on, the average FPS dropped to the low 50s, which isn't great, but far from unplayable, although the 1% low of 27 FPS did seem rather concerning.

Maximum settings, RT off, DLSS 4 "Ultra Performance": 90 FPS with RTX 4060. (Image source: RandomGamingHD)
Maximum settings, RT off, DLSS 4 "Ultra Performance": 90 FPS with RTX 4060. (Image source: RandomGamingHD)

Of course, we have yet to address the most important factor - image quality. Surprisingly, the visuals were mostly inoffensive, although minor artifacts and occasional graphical hiccups weren't exactly uncommon. All in all, the gaming experience with DLSS 4 was perfectly pleasing despite the 360p base resolution, at least by RandomGamingHD's standards. Do note that the RTX 4060 sports a paltry 8 GB of VRAM, and AMD GPUs with similar VRAM amounts will likely have a considerably worse experience, since AMD and Nvidia employ different methods of VRAM utilization.

Interestingly, as Wccftech notes, this does paint a promising picture for the upcoming Nintendo Switch 2. The console will undoubtedly be far from a powerhouse, and DLSS will certainly help make the experience a lot better. Moreover, the image quality concerns should mostly go away considering the Switch 2's small display, although the docked experience will be debatable. The rumored Tegra T239 set to power the Switch 2 sports an Ampere GPU with an extremely humble 3.1 TFLOPS of raw performance, so any upscaling help thrown its way is welcome for sure.

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > News > News Archive > Newsarchive 2025 02 > 360p to 1080p with DLSS 4: Marvel's Spider-Man 2 PC pulls off 90 FPS with Nvidia RTX 4060 GPU
Sambit Saha, 2025-02- 3 (Update: 2025-02- 3)