Erenshor is a single-player MMO set in an open fantasy world, offering four distinct classes: Arcanist, Druid, Duelist and Paladin. Instead of human players, its world is inhabited by AI-driven SimPlayers who level up, collect loot and organize raids on their own. These SimPlayers mimic real player behavior, forming guilds, communicating and shaping the game world. Towns and factions respond dynamically to the player's actions and every NPC can be attacked – with consequences. The demo of Erenshor was already well received and on April 14 the game entered Early Access. Just two days later, it had gathered over 250 Steam reviews, 93% of them positive. According to SteamDB, the MMO has already peaked at more than 1,000 concurrent players, showing strong interest from the community.
According to reviews, players especially appreciate Erenshor’s strong sense of nostalgia, drawing comparisons to classics like EverQuest and RuneScape. As a single-player MMORPG, it appeals to those with limited time or a preference for playing solo without the pressure of joining online groups. The absence of microtransactions, a welcoming community and a dedicated solo developer who actively listens to feedback are frequently praised. Still, the game isn’t without its flaws. The interface and controls are often described as clunky and outdated, and quality-of-life features like quest trackers or minimaps are notably absent. Conversations sometimes require typing in specific words, which can feel cumbersome. Combat is another weak spot, with imprecise auto-attacks and no clear aggro system. While the SimPlayers are a standout feature, their behavior can occasionally feel too scripted. Some players also find the world too empty and the visuals dated or unappealing.
Early Access content at a glance
Erenshor is currently available in Early Access for a regular price of $20. However, until April 21, developer Burgee Media is offering a 10% launch discount, bringing the price down to around $18. For that, players already get a substantial foundation: four playable classes, an expansive world with over 36 unique zones, more than 800 items and hundreds of distinct NPCs. The current level cap is 35, which will also be the maximum at launch. According to the developer, the estimated playtime ranges between 100 and 150 hours, though those aiming to fine-tune their characters can spend significantly more. The Early Access phase is expected to last around 18 months. For those still on the fence, a free demo is available to try before committing.