NVIDIA Quadro FX 370M vs NVIDIA Quadro FX 570M
NVIDIA Quadro FX 370M► remove
The NVIDIA Quadro FX 370M is an entry level graphics card for mobile workstations (laptops). It is based on the same core as the Quadro NVS 160M and the GeForce 9200M / 9300M GS. The drivers are optimized for OpenGL applications and professional 3D applications like CAD, DCC, and visualization applications. Furthermore, the drivers are certified to work with the most popular apps without problems.
The gaming performance is a bit below the similar 9200M / 9300M chip because of the professional drivers and therefore the GPU is only capable of displaying low end games fluently. Modern intensive 3D games wont run fluently or only with very low detail settings.
As the 9300M series, the Quadro FX 370M supports PureVideo HD to decode (HD) videos in the GPU.
The performance of the chip also depends on the used graphics memory. Either fast GDDR3 memory (clocked at 700 MHz) or slow GDDR2 (with 400MHz) can be used by the laptop manufacturer.
In the Dell Precision M2400, only GDDR2 graphics memory is used, leading to a slow performance (e.g. Doom3 - ultra 40fps). According to Dell the graphics card needs 20 Watt.
NVIDIA Quadro FX 570M► remove
Performance workstation grafic chip with DirectX 10 support and OpenGL 2.1 support. Probaby, it bases upon the NVIDIA GeForce 8600M GT.
It is intended for digital content creators, engineers, geologic scientists and other professional 3D applications.
The drivers of the Quadro FX series are certified for CAD applications (e.g. AutoCad, Inventor, Solidstation, Solid Edge, ...) and DCC applications (e.g. Maya, 3DS Max, Lightwave 3D, ...) and offer a 12-bit precision for subpixel, full image-antialiasing, hardware accelerated antialiasing for dots and lines and additional drivers are for CAD and DCC optimized settings.
|NVIDIA Quadro FX 370M||NVIDIA Quadro FX 570M|
|Quadro FX Series|
|8 -||32 -|
|Core||580 MHz||475 MHz|
|Shader||1450 MHz||950 MHz|
|Memory||700 MHz||700 MHz|
|Bus||64 Bit||128 Bit|
|Max. Memory||256 MB||256 MB|
|DirectX||DirectX 10, 4.0||DirectX 10, 4.0|
|Technology||65 nm||80 nm|
|OpenGL 2.1, max. 1920x1200 (digital) bzw 2048x1536 (analog), max. 2 unabhängige Displays, PCI-Express x16, optionale Interfaces (des Chips): DP, VGA, DVI, LVDS, HDMI||Powermizer 7.0, CG Shading language, 32 bit floating point precision, 12 bit subpixel precision, 128 bit graphic pipeline, vertex and pixelshader programmability, PureVideo HD, PCI-E interface, FSAA with turned grid, nView multidisplay support, high-precision dynamic-range (HPDR) technology, hardware 3D clipping, full image antialiasing|