After a tense few months under early access, Deadzone: Rogue has officially launched its full 1.0 release. It’s a pretty bold move for Prophecy Games - and one that comes with both redemption and growing pains.
Deadzone: Rogue first dropped into early access on April 29, 2025. Despite micro-controversies tied to the developer’s past, the game managed to pull in around 300,000 players during that period, thanks in part to its addictive roguelite loop and tense scoreboard mechanics.
Now, with its full release on August 11, the game adds the long-awaited Zone 3, which includes nine new missions, 20 fresh enemy types, two mini-bosses, and a gargantuan final boss. The new synergy system introduces over 40 modifiers and adds Psionic and Plasma elements. Plus, localization in Japanese and Chinese, Steam Deck verification, and improved controller support make it more accessible than ever.
Essentially, Deadzone: Rogue is a roguelite FPS set in a derelict spaceship overrun by rogue machines. You fight through procedurally generated rooms, grab elemental upgrades - fire, ice, shock, void - and piece together scraps of your forgotten identity aboard the ISS‑X. With every run, you grow stronger and build insane combos that often lead to glorious, screen-filling destruction.
As of writing, Deadzone: Rogue is sitting comfortably in the "Very Positive" category - about 83% overall, and 85% in the past month alone (from 700+ reviews). However, bugs such as inventory freezes and crashes have affected some experiences post-launch. A few players point out the visuals and map variety still feel limited.
Dropping the 1.0 version now is critical for Prophecy Games’ chance to repair trust. Their past work (including earlier Deadzone titles) saw abrupt cancellations and backlash. This release, with its rapid patches during early access (like offline support), is a sign they’ve heard community concerns and are following through.
If you’ve played Hades, Gunfire Reborn, or Roboquest, you’ll recognize the formula: tight roguelite runs with high-stakes gunplay. But Deadzone also adds a pinch of Quake-style momentum to the whole mix. Its focus on solo and co-op PvE - rather than competitive matchmaking - should make it feel more stable in terms of queue times and progression.
It's currently priced at $19.99 on Steam, after a 20% launch discount. You can check Deadzone: Rogue out here.