The paid upscaling and frame generation tool Lossless Scaling has been updated to version 3.1. This new update brings a new feature: Adaptive Frame Generation (AFG). According to the developers, it will be particularly handy for games with soft or hard-capped frame rates.
With this new feature, Lossless Scaling can now be set to dynamically adjust to the fractional multipliers, allowing the hard or soft-capped games to maintain a preferred frame rate. This new feature, according to the developers, offers a smoother frame rate than the fixed frame multiplier option.
While this sounds great, there are some downsides. With Adaptive Frame Generation turned on, Lossless Scaling will generate most of the displayed frames. This will lead to an increased GPU load. The developers also note that there could be a slight downgrade in the image quality, especially when compared to the fixed multiplier mode.
There will also be a slight increase in the latency, which, according to the comparison shared by the developers, could be double that without any frame generation tech in place. It's also worth noting that the software will disable frame generation if the base frame rate goes below 10 FPS. This will help to reduce unnecessary GPU load and prevent excessive artifacts during the loading screen.
For those new to Lossless Scaling, it's basically an alternative to the native frame generation and upscaling brought by AMD and Nvidia. However, given that it's not a driver-level feature, it may not lead to better overall gameplay when compared to Nvidia's Smooth Motion or AMD's Fluid Motion Frames. Check out the video attached below to learn more.










