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Junkrunner 64 has Skyrim-size open world on Nintendo 64

Junkrunner 64 is an in-development open-world game that runs on real Nintendo 64 hardware.
ⓘ James Lambert
Junkrunner 64 is an in-development open-world game that runs on real Nintendo 64 hardware.
Homebrew developer James Lambert built a custom open-world game engine for Nintendo 64, achieving a Skyrim-scale open world without loading screens on real Nintendo 64 hardware.

In an age plagued by poorly-optimized game releases with bloated system requirements and ever-inflating hardware prices, it's outstanding to see that homebrew game developers still know how to make the most of existing hardware—and Junkrunner 64 looks to be one of the most ambitious examples yet, flaunting a Skyrim-scale open world playable on real Nintendo 64 hardware. Not only does the game have a massive scale, but graphically it's far beyond existing Nintendo 64 titles, almost comparable to a low-fi Nintendo GameCube or Nintendo 3DS game in some scenes. But how is this possible?

Well, a few decades for the community to optimize around a fixed hardware target definitely helped. But the developer behind Junkrunner 64, James Lambert, has previously made his name with other impossible real-hardware achievements on Nintendo 64, namely Portal 64 and functioning MegaTextures (which debuted in id Tech 5 and were used in RAGE and DOOM 2016). This experience made Lambert perfect for a project like this, and he also collaborated with N64 homebrew developers including Pyroxene, Caitlin G Cooke, terzdesign, and Kælin to produce the final result.

Junkrunner 64 also flaunts some of the best graphical fidelity yet seen on N64, likely informed by Lambert's previous "impossible" projects (like Portal 64 or MegaTextures).

There have been numerous impressive advances in Nintendo 64 homebrew development over the past few years, with the most visible ones being pushed by the developers behind the Smash Remix expansion for Super Smash Bros. 64 and the ever-present Mario 64 modder Kaze Emanaur. But those developers are typically focused on providing high-quality expansions or fangames...meanwhile, Lambert and his team are making a huge step forward by presenting a fully-original open-world game on Nintendo 64. It also looks genuinely fun, especially if you favor its high-speed hoverboard movement.

If you're interested in learning more about Junkrunner 64 and how it was made to run on real hardware, James Lambert's own video on the topic above will serve you well. Otherwise, if you'd like to try it out for yourself in an emulator (results may vary) or your own console with the appropriate flash cartridge, the GitHub download link is available below.

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > News > News Archive > Newsarchive 2026 03 > Junkrunner 64 has Skyrim-size open world on Nintendo 64
Christopher Harper, 2026-03-26 (Update: 2026-03-26)