NVIDIA GeForce GTX 460M vs NVIDIA GeForce GTX 485M SLI vs NVIDIA GeForce GTX 470M

NVIDIA GeForce GTX 460M

► remove NVIDIA GeForce GTX 460M

The NVIDIA GeForce GTX 460M is a high-end laptop graphics card released in 2010. It is based on the GF106 core as part of the Fermi architecture. As a result, the GPU supports DirectX 11 and OpenGL 4.0. In contrast to the GT 445M, which only features 144 core, the GTX 460M offers all the 192 shader cores of the GF106. The faster GTX 470M is based on the GF104 and offers even more shader cores at 288.

GF106 architecture

The GF106 core of the GTX 460M is related to the GF100 core of the GeFore GTX 480M and offers 192 shaders and a 192 Bit memory bus for GDDR5. Except for the memory controllers, the GF106 can basically be considered a halved GF104. Therefore, the architecture is not comparable to the old GT215 (e.g., GeForce GTS 350M) or GT216 (e.g., GeForce GT 330M) cores. Unlike the GF100, the smaller GF104, GF106, and GF108 cores have not only been reduced in size, but have also been considerably modified. In contrast to the GF100, which was designed for professional applications, these chips target the consumer market. They feature more shaders (3x16 instead of 2x16), more texture units (8 instead of 4) and SFUs per streaming multi-processor (SM). As there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution to use the higher amount of shaders per SM more efficiently. In theory, the shaders can thereby be utilized more effectively and the performance per core can be improved. 

However, in worst case scenarios the performance can also be worse than of the GF100 and its predecessors. The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware shortened (only 1/3 of the shader are FP64-capable and therewith only 1/12 of the FP32’s performance). Because of these cutbacks, the size of the SM  grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities. Due to the different shader architectures and the higher clock rate of the shader domain, the core count of the GTX 460M cannot be directly compared to AMD cores of the Radeon 5000 series (e.g. HD 5850).

Detailed information on the GF104 architecture (and by extension also the GF106 and GF108) can be found in the desktop GTX 460 article by Anandtech.

Performance

Because the GeForce GTX 460M features a new architecture, the performance is not comparable to older chips with a similar core count. In contrast to the Radeon HD 5850, which could optionally use DDR3 memory, the 192 Bit memory bus of the GTX 460M is combined with GDDR5. Furthermore, the Fermi based chips offer a higher Tessellation performance than DX11 chips of the Radeon HD 5000 series.

We ran a set of benchmarks on an early pre-sample of a Toshiba Qosmio X500 with a 740QM CPU. In the synthetic benchmarks, the GTX 460M was on par with the DDR3 based Mobility Radeon HD 5850. In actual game benchmarks and tests, the performance was better than a HD 5850 with GDDR5 on average. In some cases (e.g., Unigine Heaven 2.1 and Dirt 2 Demo), the card even beat a Mobility Radeon HD 5870. On average, the GTX 480M was about 8-18% faster. The detailed benchmark and gaming results (including charts) can be found below.

Features

A novelty of the GF104/106/108 chips is the support for Bitstream HD Audio (Blu-Ray) output via HDMI. Similar to the Radeon HD 5850, the GTX 460M can transfer Dolby True HD and DTS-HD bitstream without quality loss to a HiFi receiver.

The GTX460M offers PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). The X500 notebook tester was able to decode the VC-1 encoded Elephants Dream video with about 3-6% CPU load (according to the task manager). The H.264 coded Big Buck Bunny video was played back with 1-3% CPU load (both 1080p videos).

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g., for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GTX 460M can be of use in general calculations. For example, the stream processor can encode videos considerably faster than can many modern CPUs. Furthermore, physics calculations can be done by the GPU using PhysX if supported (e.g., Mafia 2 or Metro 2033). For example, the X500’s GPU ran Fluidmark more than 3x faster than its CPU (36 versus 11 fps) in our tests.

According to Nvidia,  3D Vision is supported on the GTX graphics cards. It enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D enabled screen or an external 3D TV if supported by the laptop manufacturer. 

Unofficially, the power consumption of the GeForce GTX 460M should be about 72 Watt (TDP including the MXM board and memory), which is about the level of the Mobility Radeon HD 5850 - 5870. If not under load, the chip is clocked at 50/100 MHz (chip/shader) and 200/400 in 2D mode and 3D mode, respectively, to save power. Furthermore, the 400M series supports Optimus to automatically switch between the integrated graphics card from Intel and the Nvidia GPU. However, its implementation is dependent on the manufacturer. As current (2010) quad-cores don’t house an integrated GPU, we won’t see many Optimus designs with a GTX 460M GPU before the launch of Sandy Bridge in 2011.

The similarly named desktop GeForce GTX 460 is based on the GF104 chip and offers more shader cores at 336. Therefore, it is significantly faster than the GTX 460M and even the GTX 470M.

NVIDIA GeForce GTX 485M SLI

► remove NVIDIA GeForce GTX 485M SLI

The NVIDIA GeForce GTX 485M SLI is a high-end laptop graphics solution based on two GTX 485M graphics cards. With SLI, each card usually renders a single frame (AFR mode). Therefore, it may suffer from micro stuttering in low fps ranges of 30fps. This happens because of different timespans between two frames (e.g. irregular delays between sequential frames).

The GeForce GTX485M SLI supports the same features as a single GTX 485M card. Therefore, it supports DirectX 11 and is produced in a 40nm fabrication process at TSMC. 

Unlike the GeForce GTX 480M, the 485M is no longer based on a trimmed down GF100 core, but on the GF104 core instead. The latter has been designed for the consumer sector and has 384 cores maximum if completely enabled. More information on the GF104 core can be found on the GTX 485M page.  

The performance of the Nvidia GeForce GTX 485M SLI is clearly better than the GTX 480M SLI and is therefore the fastest graphics solution for laptops as of early 2011. It allows the user to play all current games in high resolutions and detail settings with Antialiasing activated. Only Metro 2033 and Crysis may stutter with high Antialiasing and maximum details. Compared to a single GTX 485M, the performance from the SLI combination should be about 40% higher on average (with high details and Antialiasing). Compared to Crossfire solutions by AMD, the Nvdia SLI drivers have the advantage as of this writing.

As the GeForce 300M series, the GeForce GTX 485M supports PureVideo HD with VideoProcessor 4 (VP4 with Feature Set C). This means that the GPU is able to fully decode HD videos in H.254, VC-1, MPEG-2, and MPEG-4 ASP. Using Flash 10.1, the graphics card can also accelerate Flash videos.

What's new in the GF104 chips compared to the GF100 (480M) is the support for Bitstream transfer of HD Audio (Blu-Ray) via HDMI. Similar to the HD 5850, the GTX 485M can transmit Dolby True HD and DTS-HD via Bitstream to compatible receivers without quality loss.

The rendering cores of the Nvidia GeForce GTX 485M can be used for general calculations using CUDA or DirectCompute. In other words, the encoding for HD videos can be done significantly faster by using the shader cores of the GPUs instead of using modern CPUs. PhysX is also supported by the mobile Fermi to calculate physics effects in supported games. Furthermore, a single GTX485M can be used to calculate PhysX while the other card can render frames in the SLI setup.

Compared to desktop GPUs, the Geforce GTX 485M SLI is most similar to two Nvidia GeForce GTX 460 cards running in an SLI configuration.

NVIDIA GeForce GTX 470M

► remove NVIDIA GeForce GTX 470M

The NVIDIA GeForce GTX 470M is a high-end laptop graphics card introduced in 2010. It is based on the GF104 core as part of the Fermi architecture (as opposed to the GF100 core that the faster GTX 480M is based off of). As a result, the GTX 470M supports both DirectX 11 and OpenGL 4.0.

GF104 architecture

The GF104 core of the GTX 470M is related to the GF100 core of the GeFore GTX 480M and offers 384 shaders and a 256 Bit memory bus for GDDR5. The GTX 470M, however, offers only 288 cores of the 384 and a 192 Bit memory bus. The architecture of the GF104 is not comparable to the old GT215 (e.g., GeForce GTS 350M) or G92b (e.g., GeForce GTX 285M) cores.  Unlike the GF100, the smaller GF104, GF106, and GF108 cores were not only reduced in size, but also considerably modified. In contrast to the GF100, which was designed for professional applications, these chips target the consumer market. They feature more shaders (3x16 instead of 2x16), more texture units (8 instead of 4) and SFUs per streaming multi-processor (SM). As there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution to use the higher amount of shaders per SM more efficiently. In theory, the shaders can thereby be utilized more efficiently and the performance per core is improved.

However, in worst case scenarios the performance of the GTX 470M can also be worse than of the GF100 and its predecessors. The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware reduced (only 1/3 of the shader are FP64-capable and thereby only 1/12 of the FP32’s performance). Because of these cutbacks, the size of the SM  grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities. Due to the different shader architectures and the higher clock rate of the shader domain, the core count can not be directly compared to AMD cores of the Radeon 5000 series (e.g. HD 5850).

Detailed information on the GF104 architecture (and thereby also the GF106 and GF108) can be found in the desktop GTX 460 article by Anandtech.

Performance

Because the GeForce GTX 470M features a new architecture, the performance is not comparable to older chips with a similar core count. In contrast to the Radeon HD 5850, which could optionally use DDR3 memory, the 192 Bit memory bus of the GTX 470M is combined with GDDR5. Furthermore, the Fermi-based chips offer higher Tessellation performance than DX11 chips of the Radeon HD 5000 series. The performance of the GTX470M should also be a bit above the Mobility Radeon HD 5870 and first tests even show performance scores above a GTX 480M. Therefore, all modern games of 2010 (except Metro 2033 and Crysis) should run in highest detail settings fluently.

Features

A novel feature of the GF104/106/108 chips is the support for Bitstream HD Audio (Blu-Ray) output via HDMI. Similar to the Radeon HD 5850, the GTX 470M can transfer Dolby True HD and DTS-HD bitstream-wise without quality loss to a HiFi receiver.

The GTX 470M offers PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking).

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g., for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GTX 470M can be of use in general calculations. For example, the stream processor can encode videos considerably faster than can many modern CPUs. Furthermore, physics calculations can be done by the GPU using PhysX if supported (e.g., Mafia 2 or Metro 2033).

According to Nvidia, support for 3D Vision on the GTX graphics cards is also enabled. It enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D enabled screen or an external 3D TV if supported by the laptop manufacturer.

Unofficially, the power consumption of the GeForce GTX 470M should be at about 75 Watt (TDP including the MXM board and memory), which is about the level of the Mobility Radeon HD 5870. Without load, the chip is clocked at 50/100 MHz (chip/shader) and 200/400 MHz in 2D mode and 3D mode, respectively, to save power. Furthermore, the 400M series supports Optimus to automatically switch between the integrated graphics card from Intel and the Nvidia GPU. However, whether or not this feature is included on a notebook will be dependent on the notebook manufacturer. As modern quad cores (2010) don’t house an integrated GPU, we won’t see many Optimus designs with GTX 470M before the launch of Sandy Bridge in 2011.

The similarly named desktop GeForce GTX 470 is based on the GF100 chip and offers 448 shader cores. Therefore, it is significantly faster than a GTX 470M.  Instead, a more comparable desktop GPU to the GTX 470M in terms of overall performance would be the GeForce GTS 450.

NVIDIA GeForce GTX 460MNVIDIA GeForce GTX 485M SLINVIDIA GeForce GTX 470M
ManufacturerNVIDIANVIDIANVIDIA
GeForce GTX 400M Series
GeForce GTX 485M SLI 768 @ 575 MHz256 Bit @ 1500 MHz
GeForce GTX 470M SLI 576 @ 535 MHz192 Bit @ 1250 MHz
GeForce GTX 480M SLI 704 @ 425 MHz256 Bit @ 1200 MHz
GeForce GTX 460M SLI 384 @ 675 MHz192 Bit @ 1250 MHz
GeForce GTX 485M 384 @ 575 MHz256 Bit @ 1500 MHz
GeForce GTX 470M 288 @ 535 MHz192 Bit @ 1250 MHz
GeForce GTX 480M 352 @ 425 MHz256 Bit @ 1200 MHz
GeForce GTX 460M 192 @ 675 MHz192 Bit @ 1250 MHz
GeForce GTX 485M SLI 768 @ 575 MHz256 Bit @ 1500 MHz
GeForce GTX 470M SLI 576 @ 535 MHz192 Bit @ 1250 MHz
GeForce GTX 480M SLI 704 @ 425 MHz256 Bit @ 1200 MHz
GeForce GTX 460M SLI 384 @ 675 MHz192 Bit @ 1250 MHz
GeForce GTX 485M 384 @ 575 MHz256 Bit @ 1500 MHz
GeForce GTX 470M 288 @ 535 MHz192 Bit @ 1250 MHz
GeForce GTX 480M 352 @ 425 MHz256 Bit @ 1200 MHz
GeForce GTX 460M 192 @ 675 MHz192 Bit @ 1250 MHz
GeForce GTX 485M SLI 768 @ 575 MHz256 Bit @ 1500 MHz
GeForce GTX 470M SLI 576 @ 535 MHz192 Bit @ 1250 MHz
GeForce GTX 480M SLI 704 @ 425 MHz256 Bit @ 1200 MHz
GeForce GTX 460M SLI 384 @ 675 MHz192 Bit @ 1250 MHz
GeForce GTX 485M 384 @ 575 MHz256 Bit @ 1500 MHz
GeForce GTX 470M 288 @ 535 MHz192 Bit @ 1250 MHz
GeForce GTX 480M 352 @ 425 MHz256 Bit @ 1200 MHz
GeForce GTX 460M 192 @ 675 MHz192 Bit @ 1250 MHz
CodenameN11E-GSN11E-GTX-A1N11E-GT
ArchitectureFermiFermiFermi
192 - 768 - 288 -
Core675 MHz575 MHz535 MHz
Shader1350 MHz1150 MHz1070 MHz
Memory1250 MHz1500 MHz1250 MHz
Bus192 Bit256 Bit192 Bit
MemoryGDDR5GDDR5GDDR5
Max. Memory1536 MB2x2048 MB
nonono
DirectXDirectX 11, 5.0DirectX 11, 5.0DirectX 11, 5.0
Technology40 nm40 nm40 nm
FeaturesOptimus Support, PureVideo HD VP4, 3D Vision, Bitstream HD Audio, CUDA, DirectCompute, OpenCL, OpenGL 4.0, DirectX 11, SLI Supported
Size
Introduced03.09.2010 06.01.2011 01.11.2010
Manufacturerhttp://www.nvidia.com/object/product-gef...http://www.nvidia.com/object/geforce_gtx...

3DMark 11 - Performance 1280x720
min: 1788     avg: 1813.6     median: 1805 (5%)     max: 1861 points
5468 points (16%)
min: 2162     avg: 2205.5     median: 2205 (6%)     max: 2249 points
3DMark 11 - Performance GPU 1280x720
min: 1598     avg: 1627.7     median: 1623 (3%)     max: 1692 points
5334 points (10%)
min: 1970     avg: 2002.5     median: 2002 (4%)     max: 2035 points
3DMark Vantage
P Result 1280x1024 + NVIDIA GeForce GTX 460M
P Result 1280x1024 + NVIDIA GeForce GTX 485M SLI
P Result 1280x1024 + NVIDIA GeForce GTX 470M
P GPU no PhysX 1280x1024 + NVIDIA GeForce GTX 460M
P GPU no PhysX 1280x1024 + NVIDIA GeForce GTX 485M SLI
P GPU no PhysX 1280x1024 + NVIDIA GeForce GTX 470M
3DMark 2001SE - Standard 1024x768
min: 33339     avg: 34874     median: 34874 (36%)     max: 36409 Points
3DMark 03 - Standard 1024x768
min: 33712     avg: 35177.6     median: 35451 (19%)     max: 36383 Points
87591 Points (46%)
min: 41399     avg: 41762.5     median: 41762 (22%)     max: 42126 Points
3DMark 05 - Standard 1024x768
min: 17886     avg: 20171.4     median: 21131 (40%)     max: 21679 Points
29690 Points (56%)
min: 22248     avg: 23057     median: 23057 (44%)     max: 23866 Points
3DMark 06 + NVIDIA GeForce GTX 460M
Standard 1280x1024 + NVIDIA GeForce GTX 485M SLI
Standard 1280x1024 + NVIDIA GeForce GTX 470M
Unigine Heaven 2.1 - high, Tesselation (normal), DirectX11 1280x1024
min: 23     avg: 24     median: 23 (10%)     max: 24 fps
78.5 fps (35%)
min: 29     avg: 30.2     median: 30 (13%)     max: 30 fps
SPECviewperf 11
Siemens NX 1920x1080 + NVIDIA GeForce GTX 460M
Siemens NX 1920x1080 + NVIDIA GeForce GTX 485M SLI
Siemens NX 1920x1080 + NVIDIA GeForce GTX 470M
Tcvis 1920x1080 + NVIDIA GeForce GTX 460M
Tcvis 1920x1080 + NVIDIA GeForce GTX 485M SLI
Tcvis 1920x1080 + NVIDIA GeForce GTX 470M
SolidWorks 1920x1080 + NVIDIA GeForce GTX 460M
SolidWorks 1920x1080 + NVIDIA GeForce GTX 485M SLI
SolidWorks 1920x1080 + NVIDIA GeForce GTX 470M
Pro/ENGINEER 1920x1080 + NVIDIA GeForce GTX 460M
Pro/ENGINEER 1920x1080 + NVIDIA GeForce GTX 485M SLI
Pro/ENGINEER 1920x1080 + NVIDIA GeForce GTX 470M
Maya 1920x1080 + NVIDIA GeForce GTX 460M
Maya 1920x1080 + NVIDIA GeForce GTX 485M SLI
Maya 1920x1080 + NVIDIA GeForce GTX 470M
Lightwave 1920x1080 + NVIDIA GeForce GTX 460M
Lightwave 1920x1080 + NVIDIA GeForce GTX 485M SLI
Lightwave 1920x1080 + NVIDIA GeForce GTX 470M
Ensight 1920x1080 + NVIDIA GeForce GTX 460M
Ensight 1920x1080 + NVIDIA GeForce GTX 485M SLI
Ensight 1920x1080 + NVIDIA GeForce GTX 470M
Catia 1920x1080 + NVIDIA GeForce GTX 460M
Catia 1920x1080 + NVIDIA GeForce GTX 485M SLI
Catia 1920x1080 + NVIDIA GeForce GTX 470M
Windows 7 Experience Index - Gaming graphics
min: 6     avg: 7     median: 7 (100%)     max: 7 points
7.5 points (107%)
7.5 points (107%)
Windows 7 Experience Index - Graphics
min: 5     avg: 6.9     median: 7 (100%)     max: 7 points
7.5 points (107%)
7.5 points (107%)
Cinebench R10 Shading 32Bit + NVIDIA GeForce GTX 460M
Shading 32Bit + NVIDIA GeForce GTX 485M SLI
Shading 32Bit + NVIDIA GeForce GTX 470M
Cinebench R11.5 OpenGL 64Bit + NVIDIA GeForce GTX 460M
OpenGL 64Bit + NVIDIA GeForce GTX 485M SLI
OpenGL 64Bit + NVIDIA GeForce GTX 470M

Average Benchmarks NVIDIA GeForce GTX 460M → 100%

Average Benchmarks NVIDIA GeForce GTX 485M SLI → 186%

Average Benchmarks NVIDIA GeForce GTX 470M → 116%

-
-
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Dirt 3

Dirt 3

2011
low 800x600
100%
GeForce GTX 460M:
189.4  fps
med. 1024x768
100%
GeForce GTX 460M:
108  fps
high 1360x768
100%
GeForce GTX 460M:
73.6  fps
GeForce GTX 460M:
»
Crysis 2

Crysis 2

2011
low 800x600
100%
GeForce GTX 460M:
102.9 fps 106 fps ~ 104 fps
med. 1024x768
100%
GeForce GTX 460M:
70.8 fps 71.9 fps ~ 71 fps
high 1366x768
100%
GeForce GTX 460M:
51.4 fps 53.2 fps ~ 52 fps
ultra 1920x1080
100%
GeForce GTX 460M:
17.8 fps 18.1 fps ~ 18 fps
GeForce GTX 460M:
»
low 800x600
100%
GeForce GTX 460M:
83.7  fps
200%
GeForce GTX 485M SLI:
167  fps
101%
GeForce GTX 470M:
84.6 fps  fps
med. 1024x768
100%
GeForce GTX 460M:
78.2  fps
160%
GeForce GTX 485M SLI:
125.1  fps
99%
GeForce GTX 470M:
77.6 fps  fps
high 1360x768
100%
GeForce GTX 460M:
58.5 fps 75.8 86.3 fps ~ 74 fps
174%
GeForce GTX 485M SLI:
128.4  fps
104%
GeForce GTX 470M:
77.2 fps  fps
ultra 1920x1080
100%
GeForce GTX 460M:
47.2 fps 47.8 fps 55.7 55.7 fps 56.5 fps 59.3 fps ~ 54 fps
220%
GeForce GTX 485M SLI:
119  fps
117%
GeForce GTX 470M:
62.1 64.1 fps ~ 63 fps
GeForce GTX 460M:
»
GeForce GTX 485M SLI:
»
GeForce GTX 470M:
»
Fifa 11

Fifa 11

2010
low 800x600
100%
GeForce GTX 460M:
542.8 664.4 ~ 604 fps
106%
GeForce GTX 485M SLI:
637.8  fps
78%
GeForce GTX 470M:
472.6  fps
med. 1024x768
100%
GeForce GTX 460M:
301.6 320.6 ~ 311 fps
137%
GeForce GTX 485M SLI:
426.6  fps
101%
GeForce GTX 470M:
314.3  fps
high 1360x768
100%
GeForce GTX 460M:
194 fps 222.6 ~ 208 fps
148%
GeForce GTX 485M SLI:
307.3  fps
109%
GeForce GTX 470M:
227.7  fps
ultra 1920x1080
100%
GeForce GTX 460M:
123.5 130 fps 132.1 fps 133 fps 136.2 fps 136.3 ~ 132 fps
151%
GeForce GTX 485M SLI:
199.2  fps
114%
GeForce GTX 470M:
150 150.9 ~ 150 fps
GeForce GTX 460M:
»
GeForce GTX 485M SLI:
»
GeForce GTX 470M:
»
Mafia 2

Mafia 2

2010
low 800x600
100%
GeForce GTX 460M:
53.6 92.6 ~ 73 fps
199%
GeForce GTX 485M SLI:
145.3  fps
153%
GeForce GTX 470M:
111.8  fps
med. 1024x768
100%
GeForce GTX 460M:
50.2 67.4 ~ 59 fps
236%
GeForce GTX 485M SLI:
139.5  fps
144%
GeForce GTX 470M:
85  fps
high 1360x768
100%
GeForce GTX 460M:
46.7 51.2 56.3 62.3 fps ~ 54 fps
245%
GeForce GTX 485M SLI:
132.4  fps
137%
GeForce GTX 470M:
73.8  fps
ultra 1920x1080
100%
GeForce GTX 460M:
32.9 33.7 33.9 34 34.4 34.7 fps 34.8 fps 39.2 fps ~ 35 fps
292%
GeForce GTX 485M SLI:
102.2  fps
137%
GeForce GTX 470M:
43.9 46.1 54.1 ~ 48 fps
GeForce GTX 460M:
»
GeForce GTX 485M SLI:
»
GeForce GTX 470M:
»
low 1024x768
100%
GeForce GTX 460M:
172 193 fps 216.6 ~ 194 fps
167%
GeForce GTX 485M SLI:
323.8  fps
131%
GeForce GTX 470M:
254.3 fps  fps
med. 1360x768
100%
GeForce GTX 460M:
66 73 fps 83.5 fps ~ 74 fps
142%
GeForce GTX 485M SLI:
105.3  fps
126%
GeForce GTX 470M:
92.9 fps  fps
high 1360x768
100%
GeForce GTX 460M:
57 61 fps 65.4 fps 68.4 fps ~ 63 fps
150%
GeForce GTX 485M SLI:
94.8  fps
120%
GeForce GTX 470M:
75.7 fps  fps
ultra 1920x1080
100%
GeForce GTX 460M:
31.4 fps 31.5 fps 31.6 fps 31.9 32 fps 34.5 fps 36 47.3 ~ 35 fps
188%
GeForce GTX 485M SLI:
65.9  fps
117%
GeForce GTX 470M:
40.5 41.1 fps ~ 41 fps
GeForce GTX 460M:
»
GeForce GTX 485M SLI:
»
GeForce GTX 470M:
»
low 800x600
100%
GeForce GTX 460M:
88 115.8 ~ 102 fps
147%
GeForce GTX 485M SLI:
149.6  fps
95%
GeForce GTX 470M:
97.2 fps  fps
med. 1360x768
100%
GeForce GTX 460M:
53.1 fps 54 55.5 fps ~ 54 fps
261%
GeForce GTX 485M SLI:
141  fps
122%
GeForce GTX 470M:
65.7 fps  fps
high 1600x900
100%
GeForce GTX 460M:
24.3 fps 25.2 fps 30 30 fps 35.6 ~ 29 fps
308%
GeForce GTX 485M SLI:
89.4  fps
119%
GeForce GTX 470M:
34.4 fps  fps
ultra 1920x1080
100%
GeForce GTX 460M:
9 9.3 fps 9.4 fps 9.5 fps 9.6 fps 9.6 9.9 fps 10.5 fps 12.7 ~ 10 fps
314%
GeForce GTX 485M SLI:
31.4  fps
120%
GeForce GTX 470M:
11.8 12.1 fps ~ 12 fps
GeForce GTX 460M:
»
GeForce GTX 485M SLI:
»
GeForce GTX 470M:
»
low 1024x768
100%
GeForce GTX 460M:
80 87.3 ~ 84 fps
236%
GeForce GTX 485M SLI:
198.2  fps
150%
GeForce GTX 470M:
126.3 fps  fps
med. 1366x768
100%
GeForce GTX 460M:
65 68.9 ~ 67 fps
287%
GeForce GTX 485M SLI:
192.4  fps
145%
GeForce GTX 470M:
97.2 fps  fps
high 1366x768
100%
GeForce GTX 460M:
53.5 54.2 fps 57.2 fps 58 59.6 fps 60.6 fps ~ 57 fps
296%
GeForce GTX 485M SLI:
168.6  fps
124%
GeForce GTX 470M:
70.7 fps  fps
ultra 1920x1080
100%
GeForce GTX 460M:
27.1 29 fps 29.3 29.6 30.1 fps 30.1 fps 31 31.6 fps 32 fps ~ 30 fps
323%
GeForce GTX 485M SLI:
96.8  fps
123%
GeForce GTX 470M:
36.6 37.5 fps ~ 37 fps
GeForce GTX 460M:
»
GeForce GTX 485M SLI:
»
GeForce GTX 470M:
»
low 800x600
100%
GeForce GTX 460M:
201.9  fps
179%
GeForce GTX 485M SLI:
361.4  fps
106%
GeForce GTX 470M:
213.7 fps  fps
med. 1024x768
100%
GeForce GTX 460M:
73.2  fps
290%
GeForce GTX 485M SLI:
212.5  fps
148%
GeForce GTX 470M:
108.2 fps  fps
high 1366x768
100%
GeForce GTX 460M:
58.5 fps